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Chrono Walk Lite v1.0.1

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CHRONO WALK - LITE VERSION
IMPORT GUIDE :
1. Import Timed Alpha Modifier
2. Copy PauseUnitEx from the test map to your map if you doesn't have it yet
3. Copy the Chrono Walk ability in the Object Editor and paste it to your map
4. Copy the ChronoWalkTeleport folder and paste it to your map
5. Configure the CWT Config trigger
SPELL DESCRIPTION :
Teleports to the target position instantly, stunning the caster as they return from stream of time. The stun duration depends on the covered distance, where 1000/2000/3000 range is covered per second.
SPELL INFORMATION :
Based on the original Red Alert 2 Chrono Legionnaire teleporting movement. Cherrymage is working on an extensive version which inspires me to create this lite version since I am dead curious on the complexity and hoo boy, what did I just dig myself into. This is the first implementation of the Timed Alpha Modifier resources and is the actual reason why I even made that system in the first place.
MEDIA SHOWCASE :
CHANGELOG :
Version 1.0.1: Fixed the ability's third level having Unit or Point instead of Point targeting
Version 1.0: Uploaded


CREDIT :
Westwood Studio: Red Alert 2
CherryMage: Porting Idea and Detailed Analysis of the original version
MyPad: PauseUnitEx
Contents

Chrono Walk Teleport v1.0.1 (Map)

Reviews
Wrda
Seems to work like an alternative blink with a little twist and effect. Few nitpicks: On CWT Cast trigger you use "Trigger - Run TAM_TriggerRegister (checking conditions)" while not having any conditions (in the condition section, not in the action...

Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
2,008
Seems to work like an alternative blink with a little twist and effect.

Few nitpicks: On CWT Cast trigger you use "Trigger - Run TAM_TriggerRegister (checking conditions)" while not having any conditions (in the condition section, not in the action section) on the run trigger.
CWT StartStun and CWT EndStun triggers might have conditions input by the user so it's fine to use the "checking conditions" actions.
Also, in object editor, level 3 target type of the ability is set to "Unit or Point Target" while the other two are "Point Target", is that a mistake or intentional?

Approved
 
Seems to work like an alternative blink with a little twist and effect.

Few nitpicks: On CWT Cast trigger you use "Trigger - Run TAM_TriggerRegister (checking conditions)" while not having any conditions (in the condition section, not in the action section) on the run trigger.
CWT StartStun and CWT EndStun triggers might have conditions input by the user so it's fine to use the "checking conditions" actions.
Also, in object editor, level 3 target type of the ability is set to "Unit or Point Target" while the other two are "Point Target", is that a mistake or intentional?

Approved

I am making precautions in case a future TimedAlphaModifier has that trigger modified with conditions. The object editor one is not intentional and suppose to be also point target only.
 
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