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[Campaign] Chronicles of the Time-Lost (Early Development)

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This is map I've been on-and-off working on. It's supposed to be part of a single player campaign. This is the second map, the first will be a cinematic prologue. That said, there will be information you're missing as you go through this map.

Story: The campaign is planned to revolve around the story of the bronze dragonflight as the caretakers of time in the Caverns of Time, and the Infinite dragonflight that oppose them.
This first playable map takes place back in Quel'thalas during Arthas's invasion.

Gameplay: The gameplay is designed to be challenging and require attention and reaction.

I need testers to see how things are for this first map.
After you're done playing it through, it'd help if you answered some questions about it in a reply:
1. How hard/easy was it? What parts?
2. Which aura did you use (most)?
3. How often and where did you use the High Keeper's spells?
4. How often did you use the unit abilities?
5. How often did you use items?
6. How often did you have to resurrect a unit?
7. Did the heroes ever die?
8. Bugs? Typos? Comments?

Note:
-The unavailable abilities will be trainable in future levels.
-Terradormu will be explained in the prologue.
-There is a "secret" boss that I'd also like tested. After you cross the bridge, go through the elf base to find her.
 

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Level 24
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Oct 12, 2008
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I need testers to see how things are for this first map.
After you're done playing it through, it'd help if you answered some questions about it in a reply:

This is exactly how feedback should be done.


1. How hard/easy was it? What parts?
2. Which aura did you use (most)?
3. How often and where did you use the High Keeper's spells?
4. How often did you use the unit abilities?
5. How often did you use items?
6. How often did you have to resurrect a unit?
7. Did the heroes ever die?
8. Bugs? Typos? Comments?

1. Difficulty was fair, just a lot of throwaway encounters that were basically the same as the ones before.

2. Perseverance was by far the best. I only used the damage aura when it got too boring and needed to finish things faster. Brilliance was only used for regen after battle convenience.

3. Next to never, theyre hardly worth it considering the cooldown involved. I used them occasionally, but they were never at any point vital, just convenient. Ie. you would have won anyway, but you want to go faster.

4. All the time, I really liked how each unit ability has its own tactical niche.

5. Almost never, besides the heal pickups. Which were more after battle convenience. Chain lightning powerup's bounce radius is absurdly small, its damage to single enemy is hardly worth it.

6. Next to never. My healer eventually vanished/died I couldn't tell all, I know is that he wasn't revivable. Without healing everyone else died shortly after which was where revives were actually used.

7. Eventually when the healer died, yes.

8. The charged healing pickup doesn't work. Also, a lot of mechanics are needlessly complex, such as the Brilliance Aura and the Healer units mana restore buff.
 
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