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Chronicles of the Second War: Tides of Darkness

Chronicles of the Second War

Visit project page

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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Mod must played with setting 1.36 Reforged terrain turned "on"


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Chronicles of the Second War:
Tides of Darkness
Relive the events of Warcraft II orc campaign, reimagined in Reforged engine.
Experience rich lore from the events of the Second War, based on classic games and novels.
Enjoy the gameplay that merges best features of WC2 and WC3, through RTS and RPG missions.
Explore mysterious places and conquer mighty cities with beautifully crafted terrain and decorations.




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* Installation Guide for Windows OS*
New Asset Installer: Lorecraft Asset Installer


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* Installation Guide for MAC OS*
ActionVisual Clue
This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 2.0+
Make sure your game settings are set HD reforged graphics
Download the campaign file
Put campaign file into folder for campaign in MAC OS
Download asset pack Asset Pack
Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory.
Open the terminal and enter the following exactly:
defaults write "com.blizzard.Warcraft III" "Allow Local Files" -int 1
If texture issues persist after the above steps, try restarting the machine.
Launch "Wacraft III: Reforged" game
Go to “Single Player” → “Custom Campaign”
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Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.

If textures were not applied after installation of asset pack - reinstall assets one more time.
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* Installation Guide for Linux OS*
ActionVisual Clue
This campaign is available for those who have purchased a copy of "Warcraft III: Reforged": Warcraft III: Reforged latest version 2.0+
Make sure your game settings are set HD reforged graphics
Download the campaign file
Put campaign file into folder for campaign in Linux OS
Download asset pack Asset Pack
Follow the following guide but for Warcraft 3 Reforged:
This runs Reforged under Steam's emulation layer
Unzip the Asset Pack as you would a zip file into the retail folder within the Reforged installation directory
The tricky part is finding your "home" directory where you put your custom campaigns. In one user's case (agibsonccc) the filepath was the following:
/home/agibsonccc/.local/share/Steam/steamapps/compatdata/2542504305/pfx/drive_c/users/steamuser/Documents/Warcraft III/Campaigns
The way proton works is you have steam and then an "appid" followed by a "prefix". The appid is basically a mapping to a "game" you specify in the left side in steam. That's wine's root directory. drive_c is C: then from there the paths should be the same.
If texture issues persist after the above steps, try restarting the machine.
Launch "Wacraft III: Reforged" game
Go to “Single Player” → “Custom Campaign”
d37efbc2-827a-4f7b-8b33-e2fae4daac4c-png.457965
Play the game.
Remember that Campaign works only in HD (Reforged graphics) game settings.
The Campaign is not compatible with Quenching mod.

If textures were not applied after installation of asset pack - reinstall assets one more time.
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Features
17 Missions packed with captivating gameplay

5 hours of Cinematics capturing and expanding on important lore moments

Lore conveyed through immersing gameplay, bringing you back into WC2 era

Voice Acting for over 1500 lines, from unit quotes to cinematics

Soundtrack recreating original Warcraft II music, made by talented artists

Heroes & Characters introduced through gameplay and cameos

Oil Resource system from classic Warcraft II, for immersive naval experience

Boss Battles with engaging and challenging mechanics inspired by World of Warcraft

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Recommended PC Requirements
HardwareValue
Operating SystemWindows 10 64-bit (latest version)
ProcessorIntel Core i7
VideoGTX 1080
Memory32GB
Storage3GB (for campaign files)

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Known Issues
Place - ScopeBugPriority for fix in next patchesComment
1GlobalSometimes Oil UI Warning messages can be played during cinematicsMediumNeed to investigate jass oil script and fix it.
14GlobalMelee unit can attack enemy unit that is standing on the wall, no matter how big difference in Z axis is.LowMelee Attack in game enginge doesnt take into account Z axis. In order to fix this, the additional pathing blockers has to be palced. Tedious and time consuming work that could delay release for many weeks.
15GlobalSometimes Air units can go through models of high towers.LowThis reuqires tedious rework of pathing blockers in some missions.
16Lost Chapter: DragonqueenThe goblin motor boat damage flames are disappearing when Zuluhed dismounts from it.LowestHard to identify the reason why it happens.
18GlobalFPS drops in some cutscenes that have panorama viewIMPOSSIBLE TO FIXThe team didnt have the knowledge about some limitations, but we wanted to make some beautiful shots.
19GlobalOn the loading screen map can crash because of incorrect texture decompression.
Walkaround - restart the mission.
IMPOSSIBLE TO FIXBlizzard Bug
20GlobalWhen the Peon which carry resourse is switched to another Building Construction set, the resource he carry is lost.IMPOSSIBLE TO FIXThe game engine limitations doesnt allow to fix this bug.

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Credits

Click here for full credits list.
Detailed Credits for every model and asset.


"Huge thank you to everyone who supported us, helped us, believed in us.
We hope this campaign was fun to play. Stay tuned for upcoming sequel
Chronicles of the Second War - Rise of the Alliance."
- LoreCraft Designs team


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Translation / Dubbing (Chinese and Korean Availiable, French WIP).




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Changelog

Patch v2.0 26/May/2026)

Patch v1.05 7/Sep/2024)

Patch v1.04 25/Apr/2024)

Patch v1.03 29/Jan/2024)

Hotfix v1.02 11/Jan/2024)

Hotfix v1.01 09/Jan/2024)


Previous Version Savegames will not be loadable.
Campaign menu by default has only 1st button visible fro the new playthrough - Act 1.

Campaign Art:

  • Portrait issue fixed for custom units.
  • Added New Portrait models for Ship units.
  • All CSW custom unit models and textures moved from Campaign archive to the retail CSW Assets archive.
  • Asset installer was updated.
  • Improved Facial Animation Scripts. Fixed most of the bugs where facial animations were absent.

Campaign Gameplay:
  • Semi Heroes are now revivable in the Great Hall.
  • Oil Rig buildings now decay instantly after death to provide access to the oil patch.
  • Added camera zoom lock to every mission.
  • Used Glowless models in cinematics.
  • Oil Rigs Base Armor increased from 2 to 5 to make them more durable against ship attacks.
  • Rebalanced Flying Machine and Zeppelin Bombs damage.
  • Increased the sight radius for Zeppelins and Flying Machines (2000 day and 1400 night) so they could spot archers on the walls without getting killed.
  • Fixed the bug when Undead Skeleton had wrong upgrades.
  • Catapult/Ballista base damage decreased from 242 to 182. Spill and Area damage stats improved to be coherent and balanced.
  • Increased max mana points for casters from 200 to 255 (before upgrades).
  • Decreased base damage for arrow towers from 45 to 35.
  • Changed armor type of Death Knights from Unarmored to Small.
  • Increased the range of Death And Decay spell from 600 to 800.
  • Decreased the cooldown of Death And Decay spell from 100 to 90 seconds.
  • Altered Whirlwind spell so it could be used against ships.
  • Increased the range of Whirlwind spells from 700 to 900.
  • Decreased the mana cost of Whirlwind spell from 300 to 250.
  • Increased the duration of Whirlwind spell from 30 to 60 seconds.
  • Increased speed of Whirlwind unit from 66 to 150.
  • Increased "Leash" between whirlwind and caster from 1500 to 5500.
  • Rebalanced whirlwind damage against Air, Ground and Structure / mechanical units.
  • Boosted Whirlwind HP.
  • Added bounce effect to Death Knight's attack, with every research of Death Knights training, the attack will bounce to +1 target.
  • Paladin exorcism will deal 450 damage ot undead and demons instead of insta kill.
  • Increased Mana cost for Eye Of Killrogg Spell from 50 to 100 mana.
  • Increased HP of Eye of Killrog from 40 to 750.
  • Decreased timed life span of the Eye of KilRogg from 60 to 30 seconds.
  • Reworked Bloodlust spell to be more like WC2 (+50% damage) instead of WC3 (attack speed), but decreased the cast and autocast range form 600 to 300.
  • Changed the Armor Type to "Hero" for Utok, Tharbek, Teron'Gor and Teron Gorefiend semi-heroes.
  • Increased the reward rates for creeps to match WC2 Economy.
  • Increased Defence values for all ships (+1).
  • Dragon and Gryphon rider damage multiplier to buildings decreased from x2 to x1.25.
  • Dragons and Gryphons damages rebalanced.
  • Ships attack damages and cooldowns rebalanced.
  • Added hit points bonus upon Mage's training.
  • Fixed a lot of typos.
  • Fixed bugs related to hero transitions between the missions.
  • Added new item "Barrel of Oil" that can grant player +100 oil upon consuming.
  • Extended Unit soundkits.
  • Added Unique Death sounds to all heroes on both factions
  • Fixed various bugs in hero abilities.
Act 1:

  • Added option to skip the cutscene.
  • Cinematic was recut for better pacing.
Mission 01:

  • Removed some memory leaks.
  • Updated the models for the Human ships.
Mission 02:

  • Added New Milan Model.
Mission 03:

  • Fixed bug with Cinematic Mode not turning on in outro cutscene.
  • Fixed softlock when the Oil quest is failed.
  • Improved AI scripts.
Mission 04:

  • Added Meryn Corpse after completion of the side quest "Stormwind Remnants".
  • Fixed some memory leaks.
  • Improved AI behaviour and transportation system.
  • Gilneas ships quest will be triggered now when player has 4 destroyers instead of 8.
Act 2:

  • Hobgoblin models were updated.
Mission 05:

  • Turned off the Rain Weather effect because it caused significant FPS drops.
  • Fixed barrels ignition bug in Dun Modr Bridge.
  • Fixed bug with softlocking the game after retaking the southern part of Dun Modr.
  • Duke Mini Cinematic improved.
  • Removed moist particle emitter from cave.
  • Eggs in swamp will spawn crockolisks when broken.
  • Jungle stalkers renamed into bog beasts.
  • Improved AI scripts and transportation systems.
Mission 06:

  • Fixed memory leaks.
  • Fixed animation of cannibalize for bleeding hollow grunts.
  • Added regions for Zuluhed to restrict the chosen path for leap ability.
Mission 06S:

  • Fixed bugs with music in bossfights.
  • Fixed boss softlocking in dragons bossfights.
  • Lava Lake event now has warnings about Lava level change.
  • Dragonsoul item cooldown decreased from 60 to 30 seconds.
  • Fixed bug when Zuluhed could jump from the boat onto cliffs.
  • Added save checkpoint before Alextrasza bossfight.
  • Improved AI scripts.
Mission 07:

  • Fixed memory leaks.
  • Added Spawning Murlocs from huts.
  • Improved AI scripts and transportation systems.
Mission 08:

  • Improved AI scripts and transportation systems.
  • Added creeps spawn on destroyed neutral huts and tents.
  • Turtles counter need to be rewritten to "Turtles left to find".
Mission 08s:

  • Fixed Quest Icon for quest "Iron Orc".
  • Improved AI scripts.
  • Fixed various bugs related to spells and portraits.
Mission 09:

  • Improved AI scripts and transportation systems.
  • Fixed memory leaks.
Mission 10:

  • Improved AI scripts and transportation systems.
  • Fixed memory leaks.
  • Improved Quest descriptions and quest requirements.
  • The timer for Horde Arrival is increased from 10 to 20 minutes (with new AI scripts those 20 minutes will be full of fighting).
  • The timer will start right after the establishing of the camp, to not make players wait and bloat the playtime of the mission.
  • Teron'Gor as an orc now accessible from the start of the mission.
  • Added new goldmine to speed up camp expansion.
  • Modified the Quest Kaboom. Now enemy AI Stratholme City Watch will use hidden wall grates to exit the city and attack the Player.
  • Kaboom quest will have only 1 requirement instead of 2, no need to use zeppelins anymore.
  • Gates that were blocked by the burning oil will be unblocked after the Death Knights cinematic.
  • Added item drops to some city buildings (scrolls, gold, lumber).
  • Destruction of the houses in the city can spawn corpses for death knights to use.
  • Quest Alliance Camp will not be failed now if the player destroys the Lordaeron camp after warchiefs arrival.
  • Upgrade "Skeletal Longevity" is now available in this mission.
  • Fixed explosion effects during the wall destruction.
  • Added new quest requirement "Destroy Town Halls" to the Stratholme quest to stimulate player move across the city.
  • Improved the quest requirements of the "Last Stand" Quest for better clarity.
  • Teron'Gor (orc form) got updated abilities, icon, gameplay model and soundkit.
Mission 11:

  • Guldan will no longer teleport to the camp after Runestone Cinematics, unless its the last one.
  • Fixed High Elven Buildings portraits.
  • Fixed the textures of the natural bridge.
  • Added new DNC light model for the map.
  • Decreased amount of Gold in the camp goldmine to stimulate expansion.
  • Removed Life Regen Aura from Runestones because it made fights near tremendously long.
  • Blocked some roads and trails by the trees, to add more use for goblin sappers.
  • Fixed AI behaviour for enemy and ally players.
  • Moved Forest Runestone in another location.
  • Moved Fire Runestone in another location.
  • Reworked Runestone Special Abilities that Players gets access to.
  • Stone of the Forest - "Corrupt the Forest" - Summon Plague treants instead of summon beasts.
  • Stone of the Air - removed weather effect because it distracts players too much.
  • Stone the Water - improved ability Acid Rain.
  • Stone of the Earth - changed defensive spell into offensive (Petrification).
  • Completion of the Unicrons Sidequest will exclude the Elven Judicators from Attack Waves.
  • Elven Hero Knight death sound fixed.
  • After capturing the power of Air Runestone, the Death Knight Ability "Whirlwind" is unlocked.
  • Updated textures for silvermoon giant trees and tree trunks.
  • Updated model for High Elven Waygate.
  • Fixed the system when capturing the Runestone Decreased the Defense of Elven Buildings.
  • Updated the abilities of the Botanist unit.
  • Removed Gates to improve pathing for AI scripts.
  • Added 50% chance to get scroll of town portal from some crates.
  • Fixed Textures for Silvermoon Gate Crystals.
  • Excluded mechanical units form targets of Elven Hero Aura Buffs.
Mission 11s:

  • Added glowless model for Zuljin (cursed) skin.
  • Anasterian is not invulnerable anymore and can take damage.
  • Tweaked upgrades balance on normal and hard difficulty.
Mission 12:

  • Fixed memory leaks.
  • Added creeps spawning from huts.
  • Improved AI scripts and transportation systems.
Mission 13:

  • Fixed memory leaks.
  • Fixed the exploit where Zuluhed can jump over the bridges.
  • Fixed various bugged dungeon events.
Mission 14:

  • Rain effects removed to improve FPS.
  • Fixed memory leaks.
  • Added enemy counter in the cross island section that has barriers unlocked by slaying the guards.
  • Added dragonhawks to the crossisland defenders.
  • Extended the landing site in lordaeron port, for better unit pathing.
  • Added more ships partoling the lake area.
  • Improved Cameras in Cinematics.
  • Improved AI scripts and transportation systems.

Previous Version Savegames will not be loadable.
Campaign menu by default has only 1st button visible fro the new playthrough - Act 1.

Campaign:

  • Updated model for Regional Defender.
  • Updated model for Defender of Faith.
  • Fixed Bug with Double music playing after reload savegame in every mission.
  • Fixed Bug with Double music during cinematics in every mission.
  • Removed some memory leaks in every mission.
  • Changed the order of naval units in the selection: Juggernaught > Destroyer > Turtle > Transport > Tanker.
  • Fixed typos in Doomhammer Warbanner Ability Tooltip.
  • Fixed typos in Ward of Ula'Tek item tooltip.
  • Fixed bug when armor and weapon upgrades did not affect Tharbek.
  • Death Knight and Mage attack range increased from 400 to 700.
  • Death Knight and Mage aquisition range increased from 600 to 1000.
  • Fixed bug when buildings and units had same hotkey on the same UI panel.
  • Fixed misleading typo for ship armor upgrades.
  • Updated model for Kurdran Wildhammer.
  • Updated model for Lothar.
  • Fixed name of the item "Shirt of Knowledge".
  • Updated model for Lordaeron Captain.
  • Updated model for Lordaeron Footman.
  • Updated model for Lordaeron Knight.
  • Updated model for Lordaeron Paladin unit.
  • Updated model for Lordaeron Peasant.


Mission 01:
  • Removed wooden fence near gnoll camp.
  • Added counter for Wolves Den quest that indicate amount of remaining Dens.
Mission 02:
  • Fixed typo in Rend Blackhand name when he first met Zuljin dialogue.
Mission 03:
  • Fixed defeat condition (loss of all peons and townhalls).
Mission 04:
  • Fixed defeat condition (loss of all peons and townhalls).
  • Fixed bug with paused gilneas battleships.
Mission 05:
  • Turned dynamic weather on.
  • Fixed bug with mismatching the hero name when hero dies.
Mission 06:
  • Fixed occasional bug when units got stuck on the bridge during Choose Way cinematic.
  • Turned dynamic weather on.
  • Fixed issue when Killrog didn't appear in final cinematic.
Mission 06S:
  • Axe Blade Door is now deactivated after unlocking force wall door in the dungeon.
  • Fixed crash after Alextrasza final cinematic.
  • Alextrasza now is immune to fear and ensnare.
Mission 07:
  • Fixed bug with defeat conditions.
  • Fixed bug when Maim had Dragon Item stuck in his inventory.
  • Added text message in final cinematic that gives enough time for corpses to fully render for the scene.
Mission 08:
  • Turned off wandering for lost turtles, so they could be found easier.
  • Turned off repeating line from Guldan "Build more ships!", now it should play only once.
Mission 08s:
  • Removed "Ancient" Classification from rescuable trolls.
  • Fixed pathing blockers for the map, preventing units walking through the rocks in the eastern part of the map.
Mission 09:
  • Stopped Caranvan spawn when three top shipyards are destroyed.
  • Renamed troll tribe name to Witherbark tribe.
Mission 10:
  • Fixed bug when Captain dialogue launched after captains death.
Mission 11:
  • Fixed Zuljin Portrait in the final cinematic Liressa scene.
Mission 11s:
  • Fixed bug when resurrected units did not resume the attack.
  • Removed trigger that ordered zuljin to go back if player moves his out of temple in phase 3.
Act 4:
  • Fixed typo in word "Library" in Gul'Dans dialogue.
Mission 14:
  • Turned dynamic weather ON.
  • Fixed magus conservatory model bug.

Previous Version Savegames will not be loadable.
Acts now are visible for the first playthrough for the blocked players if they dont want to start from the begining.

Campaign:

  • Updated Death Knight models and death sound.
  • Updated Zul'jin model in Zulaman mission.
  • All Doomhammer lines are revocied.
  • Broadside shot ability for ships - effective distance increased from 400 to 600, cooldown decreased from 60 seconds to 30 seconds. Tooltip added.
  • Voodoo doll item - scaling of item model doubled in object editor to make it more visible on drop.
  • Advanced Buildings Swithcer ability has new icons.
  • Updated Death Knight Voice kit.
  • Updated Forest Troll Voice Kit.
  • Updated Portrait for Chogall.
  • Updated Portrait for Troll Berserkers and Axethrowers.
  • Updated Portrait for Ogre and Ogre Magi.
  • Updated Portrait for DeathKnight.
  • Updated Portrait for Twilight Grunt.
  • Updated Portrait models for Elven Archer adn Elven Ranger.
  • Abilities for Alliance and the Horde - added specific animations that must be played by spellcasters in campaign object editor.
  • Updated Attack Animation for Elven Destroyer ship.
  • Updated Orc UI.

Asset Pack:
  • Team Color 20 (coal) now is more black than gray.
  • Team color 23 (Peanut) now is more yellow than default desaturated yellow.
  • Updated Diffuse and ORM textures for Gryphonrider
Mission 01:
  • Updated the sound for footman dialogue.
Mission 02:
  • Fixed the Mismatch between text and voice for troll village dialogue.
  • Fixed race condition with double launch of Durnholde cinematic.
  • Updated the sound for footman dialogue.
Mission 03:
  • Fixed bug with advanced peon getting +10 instead of +100 resource.
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 04:
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 05:
  • Fixed water plane doodad under the destroyed bridge in Dun Modr.
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 06S:
  • Dwarven ring item - scaling increased, tooltip added "Quest Item".
  • Totem of Wind item item - tooltip added "Quest Item".
  • Enchanted Gemstone item - tooltip added "Quest Item".
  • Goblin Key item - tooltip added "Quest Item".
  • Dragon Soul item - tooltips added "Quest Item" and "Requires consuming 3 souls of living creatures to gain charge".
  • Dragon Soul recharge amount bug - fixed.
  • Fixed bug when Alextrasza stucks on the Attack to Camp route.
  • Decreased the amount and level of lava Spawn in bossfight with Firelord on Hard.
  • Increased HP for Orastrasz.
Mission 07:
  • Fixed bug with Oil UI warnings played in the cinematic.
  • Fixed bug with swamp walking loop sound in the intro cinematic.
  • Fixed bug with Playing few music tracks in cinematic.
  • Lowered projectile impact Z for shark to 0 value.
  • Fixed silent UI sound "We have no Oil".
Mission 08:
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 08s:
  • Revoiced Kurdran.
  • Revoiced Lothar.
Mission 09:
  • Fixed bug with Oil UI warnings played in the cinematic.
Mission 10:
  • Fixed bug with Oil UI warnings played in the cinematic.
  • Fixed bug when Optional Quest Alliance base is failed after being completed.
  • Fixed bug with citizens attacking player without being enemy. (Now male citizens are neutral hostile, and player 9 Gray "Citizens" is true neutral to player.)
Mission 11:
  • Enemy Hero Teleport on death turned off, becasue it was braking AI scripts.
Mission 11s:
  • Added Chaos Attack to Zuljin in the last phase.
  • Revoiced Zuljin dialogue lines.
  • Revoiced Isenglof.
  • Decreased Zuljin revive time to 15 seconds.
  • Fixed bug where attack waves got stuck.
Mission 12:
  • Fixed bug with Oil UI warnings played in the cinematic.
  • Zuluhed uses new dragonmaw skin.
Mission 13:
  • Fixed Volume for Rakmar Dialogues.
  • Zuluhed uses new dragonmaw skin.
Mission 14:
  • Fixed bug with Oil UI warnings played in the cinematic.
  • Zuluhed uses new dragonmaw skin.

Previous Version Savegames will not be loadable.
Acts now are visible for the first playthrough for the blocked players if they dont want to start from the begining.

Campaign:

  • Chogall cinematic walk fix by Fugrim
  • Deathwing Pre-Wow remodeling by Handclaw (model) and Symphoneum (animations) + fixes by VictorZ (animations)
  • Goblin Zeppelin Portait floppy mouth animation fix by Malmgrev
  • Death Knight Death Coil Ability Drain Effect changed to Red Life Drain
  • Death Knight Armor type changed to Small
  • Death Knight HP increased from 400 to 600
  • Human Mage Armor type changed to Small
  • Human Mage HP increased from 400 to 600
  • Dragon armor increased from 0 to 2
  • Gryphon Rider Armor increased from 0 to 2
  • Goblin rockets item damage doubled
Mission 06S:
  • Fixed Alextrasza landing bug in Lost Chapter I: Dragonqueen
  • Decreased the amount of souls to charge the Dragonsoul from 5 to 3
Mission 10:
  • Teron Gorefiend superunit armor type changed to Small and life increased to 1000
Mission 4:
  • Naval AI upgrade level nerfed to 1 on Hard and training pause increased
Mission 5:
  • Naval AI upgrade level nerfed to 1 on Hard and training pause increased
Mission 7:
  • Removed second ballista from Stromgarde Attack Wave on Hard and Normal

Previous Version Savegames will not be loadable.
Acts now are visible for the first playthrough for the blocked players if they dont want to start from the begining.

Campaign:

  • Zeppelin price increased from 500 to 1000 gold
  • Zeppelin build time increased from 20 to 61
  • Zeppelin food cost increased from 1 to 4
  • Pillage rate nerfed
Mission 09:
  • Hold the line defeat condition changed to be more reliable
  • Autokiling zeppelins that reach cinematic area of Tyrs Hand
Mission 11S:
  • Decreased bounty for killing units

Previous Version Savegames will not be loadable.
Acts now are visible for the first playthrough for the blocked players if they dont want to start from the begining.

Mission 01:

  • Creeps nerfed
  • Fixed bug with signal fire completion after failing
Mission 02:
  • Creeps nerfed
  • Fixed sasquatch flying above the cave
Mission 03
  • Naval AI nerfed
  • Creeps nerfed
Mission 04:
  • Creeps nerfed
  • Fixed skin for Gilneas Battleship
  • Nerfed naval AI difficulty
  • Placed the fountain of health in the camp
Mission 5:
  • Extended beach for building naval buildings in north part
  • Creeps nerfed
  • Changed drop for jungle monster
  • Naval AI difficulty nerfed
  • Turned off Rain for better performance
Mission 6S:
  • Fix Alextrasza stuck when she goes back
  • Creeps nerfed
Mission 7:
  • Creeps nerfed
Mission 8:
  • Creeps nerfed
Misison 8S:
  • Creeps nerfed
Mission09:
  • Fixed instant defeat on the last quest Hold the Line
  • Creeps nerfed
  • Archmage is invulnerable now till he starts freezing the lake
Mission 10:
  • Reworked logic of Death Knight Cinematic launch (now no need to wait till all player units are killed near the cathdral)
  • Creeps nerfed
Mission 12:
  • Fixed Chogall running away in bossfight phase 2 and 3
  • Fixed Rend disappeared from cache (need to be tested starting form mission 9)
Previews
Contents

Tides of Darkness (Campaign)

Reviews
Archian
We are thrilled to share some news with all of you about Chronicles of the Second War: Tides of Darkness, we are happy to announce that it has been officially granted a prestigious Director's Cut rating! This recognition is a testament to the...
That update was amazing! Great work!! Does the interlude cinematic work? cause it didnt for me I dont know if its supossed to be that way or I did something wrong...
The Interlude file is the trick from Quenching guys to unlock the map buttons and trigger first mission to launch. It is just a map with campaign logo.
 
I followed the instructions and managed to get it to work, sorta, but the sound is... uh, like static noise. I want to be more helpful but I don't know how else to describe it. Something is wrong with the noise basically.

Edit: nevermind, as soon as I tried to recreate the problem just now while recording my screen... it worked. Lol.
 
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Update 23-Aug-2021: We have now released the polished missions 1 to 4 as a campaign, made possible with the Quenching Mod.
I don't know if this is my own problem yet, but I think the quenching mod or the w3n installer of the mod would import every campaign file to every single map, that makes the map too big to open.
 
User warned for flaming
Hey you fucks,your csw installer completly wiped my wc3,all is gone my saves campaign progress the mods i had wich were file based and placed in the retail folder and quenching wont work anymore too will probably need to reinstall it,wtf

anyone had this happen?
or know how to fix ,does the install er make some sort of back up?
im pissed
 
Hi, I've played through your demo twice now. Before saying anything else, I just wanted to say thank you. I've wanted this mod ever since Warcraft 3 first came out as I played so much WC2 as a kid. What you've accomplished is tremendous. I hope there's more one day but even if not I got to play 4 incredible missions. The amount of detail that's gone into everything about this. I never thought I'd see such a high quality 3D adaptation of these classic buildings. Easter eggs everywhere you clearly have a passion for the lore from the Warcraft universe. I'd trust you over modern Blizzard for this project any day, it is professional quality. Here are some miscellaneous notes/thoughts:

  • [*]I did some digging and couldn't validate whether Rend Blackhand or the BTG Clan were part of this part of the campaign. I know they were utilized later to chase down the renegade Gul'Dan. Everything is so lore accurate I was just curious if some of the material I haven't read (chronicle/Rise of the Horde) had actually put him leading the efforts against Zul'Dare/Hillsbrad. Regardless even if using him there is artistic license I enjoyed playing with the character. I love that you brought in the Doomsaw from UBRS and really made it look like a Blackrock Weapon.
    [*]The BTG Clan Orcs look menacing and great with different armor. I never totally understood that clan but I like envisioning them as just tougher, more juiced up grunts. There's so much potential for differentiation of the clans, bringing in some WoD elements I look forward to seeing all the rest. For the default grunts that you build out of the Barracks that wield a hammer I will say I prefer the traditional image of the Axe-wielding Grunt over the hammer but that's just my personal preference. I believe I recognize that hammer model from Drak'thuls fallen second war Orcs so it certainly has some justification.
    [*]Utok is a pretty cool idea as an avatar of the player character. I like that his model is looking at blueprints you can definitely envision him as the sort of Garrison Commander/Architect and general administrative type. I assume he is made up? The equivalent role in WC1 would have been Doomhammer himself as I understand, did they ever make the WC2 "commander" into canon? Playing with him as a unit was kind of average... I didn't use him at all the first time but I tried to use him on the second play through as I've been working on some micro and at this point in the game there's not many abilities to manage. I found a use for him as a source of magic damage (the only at this point) against all the heavy armor types. I think it would be more fun if you could use him to heal other units with his ability. He spent most of the mission oom though. Giving him the telescope feels great and is perfect for the character.
    [*]I failed the signal fire event the first time and had to restart that mission, I think I was distracted when the trigger went off then when I was looking for it I got confused with the signal fire being basically at my base- would it make sense to have the signal fire at the top of the map as the payoff for fighting through the human camps?
    [*]Awesome that you fight human model archers earlier on, before the elves have offered their troops.
    [*]The trolls just looking and feeling great, especially Zul'jin, man gameplay is a huge step up when you get him and suddenly have more abilities to use. Having him and Rend running around it feels so good. The Darkspear were ok in WC3 I just miss the forest trolls. Just classic, awesome horde (contrast to modern WoW). Can't wait for the Ogres and goblins to join up.
    [*]The banter about Murlocs. Yep. Loled
I never thought I would savor a "build 4 farms" mission so much but I took my time with these stretched them out to enjoy every minute of it. You guys are awesome keep it up and thank you.
 
Can I play with Mac OS ? or only exe version exists?
Henlo, Quenching itself is designed for Windows, same with the campaign installer .exe they provided to us.
However they have a guide on how to install Quenching to MacOS (Parallels being one of them, if you're familiar with it). As this is a demo still, we will ask later if a new guide can be made.
 
Henlo, Quenching itself is designed for Windows, same with the campaign installer .exe they provided to us.
However they have a guide on how to install Quenching to MacOS (Parallels being one of them, if you're familiar with it). As this is a demo still, we will ask later if a new guide can be made.
thx for the answer !
 
Hey guys, long time no see.

I refunded Reforged a while ago because of no custom campaigns (the main reason I bought it). I am thinking of rebuying it because this looks amazing as hell.
 
Hi , also cannot get it to work. I played the first version of the demo and it worked ok. Now I tried to install this updated version, and get the same as some others have said here: when put in a custom game, and found the right map file, it just says 'error'. When trying to run the installer after loading the correct map/file (also tried loading from desktop and is the same)... it loads a for a short while... gets to something like orc4... then it just stops and nothing happens. Any ideas about getting it to work? really would like to play this updated version. thx
 
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Even with Quenching Mod install I keep getting the error message when I open the game
 
Even with Quenching Mod install I keep getting the error message when I open the game
Did you read the following notice below:
CSW Installation Guide.jpg

Currently, the mod has been updated (1.7), so it is best to download the latest one.
After that, disable all features and play this campaign without Quenching Mod.
 
Did you read the following notice below:
View attachment 393125
Currently, the mod has been updated (1.7), so it is best to download the latest one.
After that, disable all features and play this campaign without Quenching Mod.
I have indeed done all thoses things and nothing works its the same with mathias chronicles and war of thornes.. funny enough exodus of the Horde revamp and the other champaigns from that series works without problems. I dunno if it has something do with that the champaing maps I cant play is a W3N file and the revamps are W3X files?
 
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doesnt work.
Please provide real feedback and show what the actual "error" you encounter is about. I will remove your unfair rating. There are people out there who really put their soul into their projects. Try to behave nicely!
 
I have some question about installation. I must install these with only CSW installer as you noticed?
or can I do with Quenching Mod's Campaign Installer?
If your Reforged has Quenching Mod installed, then once you've installed this campaign, go to Quenching Mod and turn off the custom models/textures.
You don't need this mod since this campaign has been made with Reforged models/textures from Blizzard (not from third-party).
 
Hello everyone, first post for me !
I am so so glad you made this mod. Unfortunatly, the french translation link seems not to work for me.
Although, if you need any help for the french translation, feel free to send me the english text that have to be translated !
 
Hey so sorry need help how to operate the instaler to play this campaign

HOW TO INSTALL?
Notes:
✦ Using this the Campaign Installer could reset your vanilla campaign progress.
✦ Do not EVER have your WIP not backed-up files (models, maps etc.) directly in WC3 Installation folder regardless of using this mod.
✦ If you're using Quenching Mod: get the latest version, disable custom models, textures and terrain (QM is not required to play the campaign).


1. Download our Campaign File (for English only). For dubbed versions click on the fitting flag at the bottom of the page INSTEAD (all following steps remain the same regardless of language).
(suggested in WC3 documents folder: C:\OneDrive\Documents\Warcraft III\Maps for example. Do NOT place in WC3 installation folder!)

2. Download our Campaign Installer (for any language), unzip and place it inside the Warcraft III installation folder on your PC.
(default location: C:\Program Files (x86)\Warcraft III)

3. Open the "CSW Installer.exe" and click "Load CSW", it will ask you to select the campaign file.

4. Once the installation is finished, click "Start Game".

5. In the now opened Warcraft III program, navigate to campaigns, our missions will be the last on the list. Enjoy!

Which point specifically?
 
Heya, so I am a bit confused. Created this account just to ask this question, pardon if its been asked already, but been sifting for awhile now.

The how to install says that quenching mod is not required to play this mod.

However, in an update, someone mentions that the demo missions 1-4 were made available as a campaign "made possible by quenching mod"

So which is it? Do I need quenching mod or not to play these missions as a campaign? (Specifically as a campaign mind, not loading each individually)

Thanks! Incredibly excited to play the final version whenever that's done =)
 
I am having troubles installing this campaign. I have placed the CSW_Orc_ToD_ACT1.w3n file into the maps folder of my Warcraft III Documents folder, and placed the CSW Installer.exe into my Warcraft III installation. I am not using Quenching mod. However, when I run the CSW Installer and select the w3n campaign file, a progress bar appears on the Installer program that says "Files Quenching/units/half", and the program closes itself after several seconds. Re-opening the program and selecting "Start Game" verifies that it did not install properly, and using "Delete CSW" and retrying does not help.
I have attempted to redownload the CSW Installer several times to see if it would resolve the issue, and this has occurred on each attempt. I have not yet attempted to download the Quenching mod. Is this a known issue? Is there any workaround for it, or is Quenching mod mandatory for this build of Chronicles of the Second War?
 
This is very cool! So far i have played mission 1. Will play the others when I get a chance. I love the music.

My only critiques:
  • I wish you could speed-build like in wc2. Though I understand that you'd need to make Peons and orc buildings use the 'Human' race in the editor for this, and that's kinda lame from a developer perspective.
  • I wish Peons moved faster.
Mostly I had these thoughts because I ran out of gold in my mine before completing the first quest, so I had to have all my peons walk to the other mine. My fault for not paying attention to my spending, but I just figured it wouldn't be a problem on the first level. :P
 
Finished playing it. More thoughts.
  • The voice actors do a great job. Really helps sell this as a professional-quality project. I also like that you went the extra mile to give everyone "Pissed" sounds.
  • I like that the buildings have snow on them.
  • I still feel I'd like some things be faster, to be more in line with wc2's speed. specifically how fast workers and oil tankers move and chop wood. It's very slow compared to wc2 on 'Faster' speed, which was iirc the 'standard' speed of the game that most people played since the Battle.net Edition released. Making these elements faster would help the player get to the fun stuff sooner.
  • I didn't like that in Chapter 4, you had to blow up every last villager, horse, and villager building on the map. Long after I'd won, I was just waiting around for the level to end. In the case of the city buildings, it's very clunky for your units to path around them. I think they should also be controlled by a neutral player, so your units don't auto-target them over the structures of the actual base.
  • I feel the "advanced build" implementation is a bit awkward. I understand it's one of the hard-coded limitations of war3, but if you could make the advanced build menu come up automatically, instead of switching the unit to "advanced" mode and then having to click build, that would be a nice QOL change.
Overall though I think this is a sweet project, and I look forward to the rest of it.

Also... this poor peasant. 😂
PeasantWaterfall.jpg
 
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Wow that was a blast! I always enjoyed WC2 the most out of the franchise, wish it had gotten Reforged instead of 3 but honestly y'all are probably doing a better job of it lol Hope this project is still going, will donate next payday.
 
Hello !

i'm trying play this cmpaign but when i tried to lauch the campaign, i have this errors (see the attach files).

Someone got this errors ??

Thanks for your help !

Jahman
 

Attachments

  • Errors warcraft 3 reforged chronicles.JPG
    Errors warcraft 3 reforged chronicles.JPG
    74.1 KB · Views: 92
Thanks for your help !
Have you thoroughly gone through the installation details?
OW TO INSTALL?
Notes:
✦ Using this the Campaign Installer could reset your vanilla campaign progress.
✦ Do not EVER have your WIP not backed-up files (models, maps etc.) directly in WC3 Installation folder regardless of using this mod.
✦ If you're using Quenching Mod: get the latest version, disable custom models, textures and terrain (QM is not required to play the campaign).


1. Download our Campaign File (for English only). For dubbed versions click on the fitting flag at the bottom of the page INSTEAD (all following steps remain the same regardless of language).
(suggested in WC3 documents folder: C:\OneDrive\Documents\Warcraft III\Maps for example. Do NOT place in WC3 installation folder!)

2. Download our Campaign Installer (for any language), unzip and place it inside the Warcraft III installation folder on your PC.
(default location: C:\Program Files (x86)\Warcraft III)

3. Open the "CSW Installer.exe" and click "Load CSW", it will ask you to select the campaign file.

4. Once the installation is finished, click "Start Game".

5. In the now opened Warcraft III program, navigate to campaigns, our missions will be the last on the list. Enjoy!
Also, make sure to have the Reforged (HD/new) graphics enabled in the video options.
 
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