- Joined
- Mar 2, 2017
- Messages
- 229
Well ...
I made some kind of choices within my map, with dialogs.
Choice A you get item 1.
Choice B you don't get item 1.
Then you have another choice.
Choice C : use item 1.
Choice D : Break everything.
Problem :
When chosing choice B, you shouldn't have the choice C, but it appear whatever I.
I used the trigger.
If Dialog1Button1 = (Clicked Button) then set Dialog2Button1 = Use item 1, else do (Do Nothing.)
Why the Button "use Item 1" keep appearing ?!
I made some kind of choices within my map, with dialogs.
Choice A you get item 1.
Choice B you don't get item 1.
Then you have another choice.
Choice C : use item 1.
Choice D : Break everything.
Problem :
When chosing choice B, you shouldn't have the choice C, but it appear whatever I.
I used the trigger.
If Dialog1Button1 = (Clicked Button) then set Dialog2Button1 = Use item 1, else do (Do Nothing.)
Why the Button "use Item 1" keep appearing ?!