- Joined
- Aug 7, 2009
- Messages
- 380
Hey
Guess the title can explain you clearly enough, but i will still give a small explaination:
This is how my system work and what my question:
thanks
Guess the title can explain you clearly enough, but i will still give a small explaination:
This is how my system work and what my question:
- Add X unit type ID into the Y hashtable
- Add and add over again... with new unit type ID
- Spell casting... on a unit
- Unit type ID of target unit being cast is equal to unit type ID of X unit which added before?
thanks