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Turn
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Events
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Unit - A unit enters NPC mov 1 <gen>
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Unit - A unit enters NPC mov 2 <gen>
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Unit - A unit enters NPC mov 3 <gen>
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Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Triggering unit) Equal to (==) Peasant 0002 <gen>
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Then - Actions
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Else - Actions
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EX: region enterd = NPC mov 1












