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Turn
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Events
- Unit - A unit enters NPC mov 1 <gen>
- Unit - A unit enters NPC mov 2 <gen>
- Unit - A unit enters NPC mov 3 <gen>
- Conditions
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Actions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to (==) Peasant 0002 <gen>
- Then - Actions
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
EX: region enterd = NPC mov 1