[+]Players' starting locations are well placed and serve a strategical purpose. It is somewhat like Market Square with an equal distance.
[+]The map contains an author's name and a description. However, you should grant more information on the description you put here on the site.
[+]Doodad placement was fine, but there were some cases where the trees were not hugging the cliff, allowing Night elf players to hide wisps there. Although they can be destroyed with air, it's best not to let this happen, since those units can only be acquired later game.
[+]Terrain was fine. I'm not going to evaluate elevation here, as it's most likely supposed to be that way, but you could have varied the ground textures a bit more.
What grants you the lime plus here is the shape. Very well built terrain.
[+]Creeps were well chosen.
[+]Neutral buildings are fairly placed and chosen.
[+]Resources were distributed fairly, though I fear non-Night elf players run out of wood too fast.
[-]Drops were not balanced. First, never make creeps drop miscellaneous or purchasable items. Second, the creeps on the middle gold mines had a far too good drop. A level 3(4?) permanent drop and another level 1 permanent drop?
Additionally, the creeps on the unused gold mines should drop better items, I mean, the Eredar Warlock can kill a unit of yours in a single spell that requires absolutely NO MANA, which also has a very low cooldown by the way.
A fine melee map.
My rating for this resource is 7/10, approximately
4 (Recommended). Balance the drops and the map will be excellent.
If you have questions or complains,
send me a private message or address it to the
Map Resource Moderation.