- Joined
- Apr 21, 2012
- Messages
- 344
Hey, trying to make some changes to my current project, mostly just things to improve it's look and feel. One change that was suggested was to base an ability that the workers in the map have that allows them to bring up a different build menu off of the Chaos ability.
Something like this...
Tech Structures (New) = Dummy Ability
Laborer (tech) = Chaos Ability
Any help would be great, the way i did it before was replacing the unit via triggers, then adding the unit to the players selection. However, this method, though it worked, canceled the current order the unit was given after using the dummy ability.
Something like this...
Tech Structures (New) = Dummy Ability
Laborer (tech) = Chaos Ability
- Event - Unit - A unit Starts the effect of an ability
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Ability being cast) Equal to Tech Structures (New)
-
Then - Actions
- Unit - Add Laborer (Tech) to (Triggering unit)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Any help would be great, the way i did it before was replacing the unit via triggers, then adding the unit to the players selection. However, this method, though it worked, canceled the current order the unit was given after using the dummy ability.