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[General] Channel - the "Follow through time field" and animations

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Level 7
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Oct 3, 2008
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Hi everyone,

been fiddling a bit with making custom spells and noticed that if I based a spell on Channel my units wouldn't do their spell-casting animations properly. A bit of investigation and testing revealed that setting the field "Follow through time" to 0 for Channel seems to cut animations short. Setting it a bit higher seems to allow them to properly resolve if not cancelled. (Ideal duration I suspect is animation duration - cast point as set in de unit properties? Not sure though.)

Now my question I suppose is does this match up with other people's experiences using the spell? Or with it have other consequences as well to set the field as I did?
 
Level 7
Joined
Oct 3, 2008
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183
Short Tutorial: The "Channel" Ability - and why it is great

That guide only talks about channeled spell behaviour though, I'm specifically talking about non-channeled spells. E.g. if you have an unmodified Archmage and just give it it's Summon Water Elemental order without giving a second order it will fully finish it's cast animation, that's the issue I'm talking about.
 
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