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Making the channel ability play a "spell animation"

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Aug 30, 2004
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I've made an ability based on channel for Jaina. Everything works fine except the animation. I set animation to "spell" and she starts to use the spell animation but then immediately reverts to stand. This happens whether she casts the spell on others, herself or an item. I don't know why she doesn't finish the animation.

I tried changing the Follow Through Time and Disable Other Abilities data fields, but neither seems to make a difference.

Does anyone know why she wouldn't finish the animation?

EDIT: I think I might have solved it, sorry. For anyone looking this up in the future, set "Follow Through Time" to the length of the animation, and set Art Duration to 0. That appears to have worked for me.
 
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