- Joined
- Oct 3, 2008
- Messages
- 189
Hi everyone,
been fiddling a bit with making custom spells and noticed that if I based a spell on Channel my units wouldn't do their spell-casting animations properly. A bit of investigation and testing revealed that setting the field "Follow through time" to 0 for Channel seems to cut animations short. Setting it a bit higher seems to allow them to properly resolve if not cancelled. (Ideal duration I suspect is animation duration - cast point as set in de unit properties? Not sure though.)
Now my question I suppose is does this match up with other people's experiences using the spell? Or with it have other consequences as well to set the field as I did?
been fiddling a bit with making custom spells and noticed that if I based a spell on Channel my units wouldn't do their spell-casting animations properly. A bit of investigation and testing revealed that setting the field "Follow through time" to 0 for Channel seems to cut animations short. Setting it a bit higher seems to allow them to properly resolve if not cancelled. (Ideal duration I suspect is animation duration - cast point as set in de unit properties? Not sure though.)
Now my question I suppose is does this match up with other people's experiences using the spell? Or with it have other consequences as well to set the field as I did?