Changing Unit Costs

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I am attempting to build and test a personal 'patch' specifically addressing unit stats and costs, mostly for a zerg redesign.

I can change attack damages, and have figured out a few things to enable new weapons/targeting, but the 'cost' tab seems to not work and I noticed that it says repair costs.

Anyone know where to change 'purchase' costs (Units/buildings)?

Also if you are interested in trying out this 'patch' mod, tell me :D
 
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Dr Super Good

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Like what the above poster said, the actual unit construction / training is done via abilities instead of the unit data (how WC3 did it).

This allows you to have multiple builders / buildings with different costs of the same units which will allow cool things in maps like builders which upgrade to make cheaper buildings etc.

On a side note, imo zerg are good enough already. But meh.
He is redesigning the zerg as he said, not purly making them better. As such they will become subject to completly new ballence as opposed to mearly messing up the old ballence.
 
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Thanks!
Zerg are good, and are my favorite race, but I feel they are broken while simultaneously being balanced. Specifically looking at unit data it seems they are making all the races to be more equal in build times, damages, and food costs, imo breaking from each race being more niched in the past than they feel now.

If you're interested...
The mod currently has the following changes (which I've been able extract and import into lost temple):
Ultralisk: No price change, DMG = 20, Cleave from 33% to 50%, Head Attack DMG 70, cleave 25%, Head Attack now used against buildings and massive units.
Archon: No price change, no DMG change, splash radius from .25/.5/1 to .5/1/2
[Still thinking about something to rework the Archon to make it more unique]
Hydralisk: Food cost change from 2 to 1, air and ground DMG separated: ground 10 +2armored, air 12
Roach: Completely reworked price and dmg; costs 75/0/1, deals 10 +4 light (currently working on balance of damage)
Roach Warren: reworked cost: +50 gas -- this change basically makes the first two roaches cost the same gas as normal, but beyond that the roach becomes a unit more specific to swarming, since they do less damage.

I will no longer post unless responded to in this thread
 
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