I need to be able to get these values for any random trigger unit and store them as a variable. Any ideas?
Edit: To be more clear, I want to give the Player that kills any unit on the map the amount of resources that unit cost, multiplied by some factor. So if there's another way that doesn't involve editing kill resource for each unit...
Edit: To be more clear, I want to give the Player that kills any unit on the map the amount of resources that unit cost, multiplied by some factor. So if there's another way that doesn't involve editing kill resource for each unit...
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