• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Changing Terrain Height

Status
Not open for further replies.
Level 4
Joined
Aug 11, 2005
Messages
101
Ok...basically i need to know is it possible to use triggers to lower terrain(example: say its at cliff level 2 i need to make it cliff level 1). if it is not possible to do this is there anyway you can simulate the effect of terrain dropping away into water
 
? :S... just use 'lower cliff'
but, since u r talking about the water thing, u probably want water without the edges right? just place water, then put cliffs on the water again (so it becomes the same as beofr eplacing water) and then use lower terrain on the spot where the water was supposed to be
 
Mechanical Man said:
It is not possible to modify the terrain during gameplay with triggers, if you did mean this.

The terrian height may be modified in-game using a JASS Script or using WEU.

This Script might work:

function Trig_Terrain_Test_Actions takes nothing returns nothing
call TerrainDeformationCraterBJ(0.5, true, GetRectCenter(GetEntireMapRect()), 512, -64.00)
endfunction

//===========================================================================
function InitTrig_Terrain_Test takes nothing returns nothing
set gg_trg_Terrain_Test = CreateTrigger( )
call TriggerAddAction( gg_trg_Terrain_Test, function Trig_Terrain_Test_Actions )
endfunction


Or simply use the Environment - Create Terrain Deformation: Crater function of WEU.
 
Rui said:
Mechanical Man said:
It is not possible to modify the terrain during gameplay with triggers, if you did mean this.

The terrian height may be modified in-game using a JASS Script or using WEU.

This Script might work:

function Trig_Terrain_Test_Actions takes nothing returns nothing
call TerrainDeformationCraterBJ(0.5, true, GetRectCenter(GetEntireMapRect()), 512, -64.00)
endfunction

//===========================================================================
function InitTrig_Terrain_Test takes nothing returns nothing
set gg_trg_Terrain_Test = CreateTrigger( )
call TriggerAddAction( gg_trg_Terrain_Test, function Trig_Terrain_Test_Actions )
endfunction


Or simply use the Environment - Create Terrain Deformation: Crater function of WEU.

you know theres a gui version in regular waredit, you don't need weu for it
 
Status
Not open for further replies.
Back
Top