- Joined
- Mar 5, 2008
- Messages
- 20
I had a trigger which re spawned a dying townhall type unit as rescuable.
I know it can be done with a unit already on the map, but i was trying to do it with one built during games.
If a castle dies, the unit gets replaced with another one, rescuable by whoever is attacking it.
I know it can be done with a unit already on the map, but i was trying to do it with one built during games.
If a castle dies, the unit gets replaced with another one, rescuable by whoever is attacking it.
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event: unit dies
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condition: dying unit is equal to a town hall type unit
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action: replace unit with unit of same type of unit
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set last created unit as rescuable.