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[Trigger] changing maps on bnet?

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Level 4
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Jul 25, 2007
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Is it possible with anything any way to make amap that when you're done with it it switches to the next map and it be hostable on bnet? like an online campaign?
 
Level 22
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Feb 4, 2005
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Hmm well, let's say you have one map, you are victorious and need the next map.
What happens to make you victorious? Choose an event that suits you - whether when you kill a hero, destroy all buildings (this is the melee initialization event) etc. You need to have in your triggers:

Action
- Game - set next level to C:\warcraftiii\maps\frozen throne\yourmap.w3g (or whatever the path of your map is, usually you have to complete the path AFTER maps/ because the c:\war3\.. is already detected).
- Victory - Player 1, show/hide scorescreen etc,

notice that you firstly set the next level, then victory or else - it won't work. I cannot help with storing data such as the hero in the next map to be the same level and to have the same items. Maybe it is done with save/ load cache but I haven't finished a map so far as to make this.

But if you are asking someone after finishing the first map to start from the second in bnet.. im not sure, maybe not.
 
Level 4
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Jun 8, 2004
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66
Not really. You need to be a pretty good programmer to do it and it wouldn't be compatible with regular warcraft 3 (aka no battlenet).

Closest thing you could do would be some really advanced dynamic terrain (height and texture) but I don't think you can dynamically change the tileset nor even cliff height.

If you designed your cliffs somewhat generically and were really good with dynamic terrain painting and doodad placement, you could probably do a pretty convincing map change, but it wouldn't be perfect.
 
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