- Joined
- Jun 29, 2009
- Messages
- 6,759
Yo every friendly soul out there, who knows how to deal with triggers!
I'm in the very early process of making a campaign about a peon who becomes a warrior - it's a long story, which has little to do with my current problems.
Problem 1: Dig gold-quest (Solved)
However, this peon character needs to dig some gold, if he is to succeed his first quest. How do I make it so the quest objective (Something like "X1 of X2 gold collected") will be updated every time he returns some varying amounts of gold, and when he reaches the X2-amount of gold, how can I make him complete the quest?
Problem 2: Changing harvest-animation
Another slight problem I have, is that the gold that have to be dug up is actually lumber. I have made a custom tree and used a gold ore as it's model, which works perfectly fine... except that, the peon's automatic animation reveals a bundle of lumber on his shoulder, instead of the sack of gold I'd love to see. Can this be changed with a trigger, so that when he "cuts trees" he will use "mine gold" animation instead?
Oh, and if you guys want to be extra awesome, you could tell how I change the default color of the "+X" text that appears every time a worker returns some resources, since this gold appears as the average green color, that resembles lumber harvesting, and it would be an awesome bonus to have it yellow.
Problem 3: Simple Transmission won't work (Solved)
I also encountered a third problem, that seemingly would be very easily solved, but it doesn't make sense at all to me. After the short intro-cinematic, which includes several transmissions working without problems, I made the peon character say another short, but rather important line, with a simple "Send transmission to blablabla.."-trigger, but to my dismay, no text appears and only the portrait plays a short talking animation. Why won't it work, and how can I make it work?
Problem 3: (De)Activation spell tooltip f*cks up
I have encountered this problem several times, and every time it's a custom activate/deactivate spell that causes the trouble. It always happens in-game, that the tooltip of the spell constantly changes into new combinations of weird random letters, but never the original tooltip appears. Anything you can do about it?
Thanks in advance
I'm in the very early process of making a campaign about a peon who becomes a warrior - it's a long story, which has little to do with my current problems.
Problem 1: Dig gold-quest (Solved)
However, this peon character needs to dig some gold, if he is to succeed his first quest. How do I make it so the quest objective (Something like "X1 of X2 gold collected") will be updated every time he returns some varying amounts of gold, and when he reaches the X2-amount of gold, how can I make him complete the quest?
Problem 2: Changing harvest-animation
Another slight problem I have, is that the gold that have to be dug up is actually lumber. I have made a custom tree and used a gold ore as it's model, which works perfectly fine... except that, the peon's automatic animation reveals a bundle of lumber on his shoulder, instead of the sack of gold I'd love to see. Can this be changed with a trigger, so that when he "cuts trees" he will use "mine gold" animation instead?
Oh, and if you guys want to be extra awesome, you could tell how I change the default color of the "+X" text that appears every time a worker returns some resources, since this gold appears as the average green color, that resembles lumber harvesting, and it would be an awesome bonus to have it yellow.
Problem 3: Simple Transmission won't work (Solved)
I also encountered a third problem, that seemingly would be very easily solved, but it doesn't make sense at all to me. After the short intro-cinematic, which includes several transmissions working without problems, I made the peon character say another short, but rather important line, with a simple "Send transmission to blablabla.."-trigger, but to my dismay, no text appears and only the portrait plays a short talking animation. Why won't it work, and how can I make it work?
Problem 3: (De)Activation spell tooltip f*cks up
I have encountered this problem several times, and every time it's a custom activate/deactivate spell that causes the trouble. It always happens in-game, that the tooltip of the spell constantly changes into new combinations of weird random letters, but never the original tooltip appears. Anything you can do about it?
Thanks in advance
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