[Solved] Changing damage on Command Aura via trigger

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Some abilityFields don't work at all.
Some require a forced update. Such an update can be enforced by inc/dec ability level (even if the higher level does not exist):
  • Ability - Set Ability: (Unit: Gnollaufseher 0001 <gen>'s Ability with Ability Code: Befehlsaura)'s Real Level Field: Attack Damage Increase ('Cac1') of Level: 0 to 10.00
  • Unit - Increase level of Befehlsaura for Gnollaufseher 0001 <gen>
  • Unit - Decrease level of Befehlsaura for Gnollaufseher 0001 <gen>
 
Some abilityFields don't work at all.
Some require a forced update. Such an update can be enforced by inc/dec ability level (even if the higher level does not exist):
  • Ability - Set Ability: (Unit: Gnollaufseher 0001 <gen>'s Ability with Ability Code: Befehlsaura)'s Real Level Field: Attack Damage Increase ('Cac1') of Level: 0 to 10.00
  • Unit - Increase level of Befehlsaura for Gnollaufseher 0001 <gen>
  • Unit - Decrease level of Befehlsaura for Gnollaufseher 0001 <gen>

Thanks, that worked for the adjustment. But is there a way to remove the delay before the aura adjusts the values?

I so far always used Uncle's method, which adjusted the values instantly:
  • Unit - Remove X buff from Caster
  • Unit - For Caster, Ability X, Disable ability: True, Hide UI: False
  • Unit - For Caster, Ability X, Disable ability: False, Hide UI: False
 
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