- Joined
- Jan 1, 2012
- Messages
- 12
Hi, as you all can see, I'm new here so please bear with me for my mistakes.
I'm busy making a tower defense sort of map which consists of the player being able to spawn units to attack the enemy.
The problem I'm facing is the intro to the game.
Once the game starts, each player would have a Barracks to the north of their island which is pre-placed during map editing, what I want to do is use triggers to change the Barracks in the beginning to a building state at which the construction progress is 1%, 30 seconds later 50% and then after a total 55 seconds 100% (Completed).
I've struggled for 3 hours now and really nee help.
Quick Summary:
1. Change pre-placed Barracks Construction progress to Started Construction(or 1%)
2. Change Construction progress to 50%
3. Change Construction progress to completed
If you have any suggestions as to a smoother idea, I would gladly accept and credit you.
I'm busy making a tower defense sort of map which consists of the player being able to spawn units to attack the enemy.
The problem I'm facing is the intro to the game.
Once the game starts, each player would have a Barracks to the north of their island which is pre-placed during map editing, what I want to do is use triggers to change the Barracks in the beginning to a building state at which the construction progress is 1%, 30 seconds later 50% and then after a total 55 seconds 100% (Completed).
I've struggled for 3 hours now and really nee help.
Quick Summary:
1. Change pre-placed Barracks Construction progress to Started Construction(or 1%)
2. Change Construction progress to 50%
3. Change Construction progress to completed
If you have any suggestions as to a smoother idea, I would gladly accept and credit you.