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change texture coordinates via animation

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Is it possible to change uv texture coordinates (aka wrapping coordinates) via animations?
 

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Yes. There is an entire function dedicated to Texture Animations supported for this purpose.
I don't have much experience with texture animations, but I think they just move, rotate or scale the entire UV map; they can't precisely change the wrapping coordinates of each vertex. The texture can be changed (animated texture ID in material layers), but the shape of the UV map will always stay the same.
 
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