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chance for a unit to miss or to strike an attack?

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Level 4
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Apr 9, 2008
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with witch aspect of the objekt editor can i change the chance for a unit to miss or to strike an attack?

Mfg, MeEsA
 
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Level 18
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Aug 23, 2008
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If you want to change chances for individual units or unit types, you should make a chance trigger. This means a trigger with a integer variable RANDOM, which is a random number between 1 and 100.

Like this:
  • Chance
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Footman
    • Actions
      • Set RANDOM = (Random integer number between 1 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • RANDOM Less than or equal to 25
        • Then - Actions
          • Unit - Cause (Triggering unit) to damage (Target unit of issued order), dealing 0.00 damage of attack type Normal and damage type Normal
        • Else - Actions
 
Level 9
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Oct 7, 2007
Messages
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Avator starts out with a good point, but I do not agree that the way to make the unit "miss" is by making it deal one damage to its original target. Instead, it is better to make it detect "whenever a unit is attacked" and make it create a dummy unit which casts a modified curse with 100% miss chance that casts it on the attacker. Since "Whenever a unit is attacked" event runs before damage is dealt, the unit will miss when it attacks.
 
Level 12
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Apr 15, 2008
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advance option > game constant
There is a constant "Combat - chance to miss(blahblah)", (0.25 default), which gives the chance to miss when the attacked unit stands on higher ground, but it's the same for each unit.

You could use Drunken Brawler (or critical strike, bash and so on) ability, it also includes a chance to miss.
 
Level 4
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hmm i tryed to base on critical strike there i cant find a chance for miss, only a chance to have a critical strike and a chance to avoid an attack
 
Level 12
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Apr 16, 2007
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I have only one other suggestion for you...

In the game there are two abilities that you utilise, one of course being
* Critical Strike
and the other being
* Evasion

Now, both of these two abilities can be edited, so if you were to change the
Critical Strike percentage, it would influence how likely the attacking unit would deal extra damage.

If you changed the Evasion Percentage, you would be influencing how likely it would be for the unit being attack to dodge the attack, for example if you changed this to 50%, the unit would dodge 50% of the attacks made on it.

Hope this helps :D
 
Level 4
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Apr 9, 2008
Messages
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ah i think i understand the prcentage for critcal strike is miss chance and the multiplicator for the crit have to be 0 right?

EDIT:
hm dont work :(
i want a spezific miss chance for one unit not a percentage chance for a unit to avoid a hit and let the enemy miss like evasion do
 
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Level 4
Joined
Apr 9, 2008
Messages
73
ok i found a solution:

-base on critical strike
-the percentage to get a critical strike is set to the percentage for miss you what to give to your unit
-put damage multiplicator to 0.01, that will still damage but so less that nearly every unit will regenerate taken damage in seconds;)
 
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