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[Trigger] Chain spell problem.

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Level 6
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Jan 7, 2007
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Hello again :p
Here goes my newbie questions again!
Using Daelin's tutorial ive tried to create something like it xD But theres little problem - strange bug, as i noticed, if number of targets attacked by spell is more thn number of units around, it will use all remaining *jump* (ermm.. i mean.. for example, it has 10 targets, so it will jump 10 times) on the last unit. I need little help to solve this problem :p
Here comes the code: (Daelin im still your fan :p)

  • Events
    • Unit - a unit begins to cast an ability
  • Conditions
    • (Ability being cast) equal to Seeking Fire
  • Actions
    • Set BM_prev = (Triggering unit)
    • Set BM_targ = (Target unit of ability being cast)
    • Set BM_targetsnum = 20 [COLOR="Olive"]//number of jumps ^_^[/COLOR]
    • For each (Integer MB_cur) from 1 to MB_targetsnum, do (Actions)
      • Loop - Actions
        • Unit Group - add MB_targ to MB_alltargs
        • Set MB_TempPoint = (Position of MB_prev)
        • Unit - Create 1 Chain Spells Dummy for (Owned of (Triggering Unit)) at MB_TempPoint facing 90.00 degrees
        • Custom script: call RemoveLocation(udg_MB_TempPoint)
        • Unit - Add Seeking Fire (effect) to (Last created unit) [COLOR="Olive"]//effect spell based on shadow strike[/COLOR]
        • Unit - Order (last created unit) to Warden - Shadow Strike MB_targ
        • Unit - add 1.50 second Expiration timer to (Last created unit)
        • Wait until (((MB_targ has buff Seeking Fire ) equal to True) or ((MB_targ is dead) equal to True), checking every 0.35 seconds
        • if (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (MB_targ is dead) equal to False
          • Then - Actions
            • Set MB_TempPoint = (Position of MB_targ)
            • Unit - Create 1 Chain Spells Dummy for (Owned of (Triggering Unit)) at MB_TempPoint facing 90.00 degrees
            • Custom script: call RemoveLocation(udg_MB_TempPoint)
            • Unit - add 1.50 second Expiration timer to (Last created unit)
            • Unit - Add Seeking Fire (bolt) to (Last created unit) [COLOR="Olive"]//damaging and stunning spell based on firebolt[/COLOR]
            • Unit - Order (last created unit) to Neutral - Firebolt MB_targ
          • Else - Actions
            • Set MB_cur = (MB_targetsnum + 1)
        • if (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • MB_cur less than MB_targetsnum
          • Then - Actions
            • Set MB_prev = MB_targ
            • Set MB_Smax = -1.00 [COLOR="Olive"]//erm i dont know what is that xD erm maybe this is mistaken place or something..[/COLOR]
            • Set MB_TempPoint = (Position of MB_prev)
            • Set MB_TmpGroup = (Units within 500.00 of MB_TemPoint)
            • Unit Group - Pick every unit in MB_TmpGroup and do (Actions)
              • Loop - Actions
                • if (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions
                  • ((Picked unit) is Building) equal to False
                  • ((Picked unit) is Mechanical) equal to False
                  • ((Picked unit) is Immune to magic) equal to False
                  • ((Picked unit) belongs to enemy of (Owned of (Triggering unit))) equal to True
                  • ((Picked unit) is dead equal to False
                  • ((Picked unit) is in MB_Alltargs
                  • Then - Actions
                    • Set MB_targ = (Picked unit)
                  • Else - Actions
                    • Do Nothing
          • Else - Actions
            • Do Nothing
        • Custom script: call RemoveLocation(udg_MB_TempPoint)
        • Custom script: call DestroyGroup(udg_MB_TmpGroup)
    • Unit Group - Remove all units from MB_alltargs
Please someone, show me my mistake. Eh.
 
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