[JASS] Causing a unit to take more magic dmg

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Sep 14, 2007
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I want to create a spell (something like banish) that will cause the unit to take more magic damage.
So basicly i need the code that makes the unit take increased magic dmg.
 
You can modify the 'AIsr' - "Spell Damage Reduction" ability that it will increase the spell damage. Just SHIFT + ENTER on 'Data - Damage Reduction' and tip a negative number. Than you only have to add this new ability to any unit that should take more magic damage.
 
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