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Catacomb

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I'm creating a team-based dungeon crawler map with fixed cameras. The first area is supposed to be like a catacomb. I'm at a loss of how to improve it further, perhaps more tombs on the sides, but i'm not sure what other doodads I could use. So what do you think?
 

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Alright, I made it darker by setting it to midnight. Is there any type of lighting doodad I could place by those torches so it actually looks like they are emitting light.
 

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2-P

2-P

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Is there any type of lighting doodad I could place by those torches so it actually looks like they are emitting light.
Shrink the post lantern until it's not visible anymore, the size of its omni-light will remain.

The non-existent transition between the walls and the ground is kinda ugly, the custom column and pedestal you use have a base, the wall however doesn't. Maybe add flat pedestals to the sides of the wall.
 

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Level 2
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I like it, but maybe give it a more dusty look.

Not quite sure how to do that...

Shrink the post lantern until it's not visible anymore, the size of its omni-light will remain.

Maybe add flat pedestals to the sides of the wall.

I tried using the post lantern, but it looks a little weird, not natural and adds way too much light. Orange light would be awesome, if ye don't have to dig around for it, Void. If not I can attempt creating one. I've messed around with the wall transition and it looks a bit better now.
 
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Discipline attached a fire glow to the braziers for me, but I'm torn if it really looks better or not. I also added a base to the sides of the walls. What do you guys think?
 
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ya what super sheep said is right. Since everything is scaled so small, the floor textures appear really retarded.

I would say to either change the tileset on the floor to more textured tiles. or replace the floor all together with a doodad made floor ( for instance a floor doodad, flattened and placed accuratly to create a floor.

but changeing the scale of the doodads and units could work as well so that they are bigger.
 
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