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Cat And Mouse 1.16

Yay! New versions done!!! Added last stand building, changed reviveing mouse to cost more! And A small terrain update!

More was changed, but I cant remember what.
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There are two sides the mice and the cats. The mice get ahead start. They are suppose to run away and build lots of walls and upgraded walls and get a mouse factory ( Main building like town hall) And build small mice ( workers). if there is no trees ( the only resource mice really use) they can use they're ability called seeds to grow trees. Later on they can get towers, and aggressive units. Cats are suppose to chase mice and kill them. It is important that they creep, it makes them stronger and gets them gold for items. They can learn dig, that digs up trees and damages buildings, and stealth, witch allows them to go invisible, smell, witch pings a mouse on the mini map.
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Pleas play and tell me bugs, or criticism\ideas. All comments welcome.
Contents

Cat And Mouse 1.16 (Map)

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
[APPROVED(6)] - Interesting maps, may have ballence issues but overall kept over half the people. The cats need a better icon and also something needs to be added to help reduce the number of droppers since that is a major problem. No major flaws or bugs were noticed next to the difficulty of finding creeps as a first time player. I recommend ingame TIPS to help people learn how to play it. Maybe redesign the models/buildings of the mice since the mice seem to be a lot smarter than real mice with a "factory" and alike. Also the cats need pounce move, since cats normaly hunt via pouncing on their prey, I recomend that it takes 3 seconds to cast and 1 hit KOS all but your main mouse which it always misses. Overall, people may enjoy this a lot more than vampirisim (simlar style).
 
Level 10
Joined
Mar 30, 2007
Messages
447
I'm afraid ill have to agree slightly to as what dr Super good has mentioned. I suppose the map itself seem's to work fine except for a few flaw's, too various and minor to be worth mentioning. The unit's seem to be done in a rush, and part's of the terrain also seem to have been rushed. My suggestion is take your time with your terrain and unit's, it is the gameplay and what the player see's that will really define how much you earn for this map. I have said this to many map's....again, this map is likable but forgettable, nothing make's it that special. Your average every-day Vampirisim/tag like clone. A bit more than decent, 6.4/10.
 
Well, pleas tell me anything i can\shoul change....And all your opinions on a guys sugesstion:

"Funny, but maybe I got something more original, why not make it like you are one of the 10000 of mices that invest a city (like locusts) and a group of cats (5 players) need to catch you (6 mouse players) while they run trough the city, you can hide whereever you are, but if you find the cheese or something or the border of the city you won or something"

Personly, i thinks its a bad idea..=/
 
Level 9
Joined
Jul 27, 2006
Messages
652
I suggest you change the required player :)
Saying "FULL cats+mice" or " Full Game" is very unprofessional!
 
Level 5
Joined
Oct 17, 2006
Messages
135
You know this game is a new race of new maps which means...
That it's like the best version of ship tag or the best version of footmen.
The people who made this map sure mad a good map not like the other maps that are similar to this map that those people who makes maps that are not even worthy of comments.
This map is a new generation of maps Great and unbelievable work!
All the best
PlRATE.
 
Level 5
Joined
Oct 17, 2006
Messages
135
You know this game is a new race of new maps which means...
That it's like the best version of ship tag or the best version of footmen.
The people who made this map sure mad a good map not like the other maps that are similar to this map that those people who makes maps that are not even worthy of comments.
This map is a new generation of maps Great and unbelievable work!
All the best
PlRATE.
 
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