- Joined
- Aug 14, 2007
- Messages
- 936
people actually host this XD
(15 ratings)
Map Info
This map is another one of "Castle Fight" series, based on Castle Fight ES 1.22b.
The goal of the map is to defeat opposing team. To do this your team should win X rounds (X depends on game mode). You control a builder that can construct race-specific buildings. Some of this buildings periodically produce unit that moves to the enemy's Castle (Attacking units are uncontrollable). To win a round your units must overcome the enemy units, reach the Castle and destroy it. Your Castle can be destroyed by the same way - then you lose the round. Some units are particularly strong(or weak) against others because of their damage/armor type or abilities. Watch for armor and attack tips to choose right construction.
Features
There are a lot of differences with 1.22b, I can't recall everything. In general:
- some Elementals' and Nature's units\buildings\abilities are redesigned.
- overall performance is increased.
- 3 new units are added.
- new race (Desert Plains) is added.
- new modes:
si - enables streaming income, income period is 1s, income value depends on -itX;
cg - enables Castle gate, builder may close\open castle gate(experimental).
dom - changed, now team dominates if 10 or more units enter opposite team's area
Experimental: RS renamed to Devastating strike and could be cast even on enemy's base.
Hey, I have kind of a wierd question. Is there any way to contact original devolopers(geX)? If you have the source code, I am sure you have some idea how to contact geX?Former developer (Elf-Stratigo) had passed map source to me and Sunus.
I'd recreated AI because I was not satisfied with existing one and I myself play with AI against human opponents+AI.
Of course AI is far from perfect - it doesn't build towers and uses its RS not very effective sometimes.
Hello!
Recently created this account just so i can comment on this one...
I have been playing this map with my wife (we two vs 3 AI) for years now and are starting to feel that this needs an update..
Does anyone work on Castle Fight any longer or is it a "dead map"?
I can happily give a long list of stuff that is buggy, needs fixing etc.. problem is that I'm no mastermind in map creating!
We can help if someone can/want to fix it help with testing.
Thanks in advance!
Sorry, there is no log, but I could answer about modes (or change some if not a big change)@dd_mn Oh Oh wow a new update?!
What did you change / add / do?
Have a change log?
Also do you have a list of all the modes that works on this CF SL 1.30 (still same patch number lol xD)
Still has but there is a chance to overcome control in 2-6s (10% + 3% per 100 HP)Do the naga still have unlimited mind control buildings?
Yes, I added those above.Can you put those in the map's quest log, because I really wish I'd known about them earlier.