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Castle Defense v. 0.66b

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Credits to:
Pankor
Testers:
Hummel55

It's a small Catsle that you must Defend.






Gameplay: Choose 1 Hero of 12
Buy your item
Kill your Enemys
Survive for 24mins

Heroes
Heroes:
There are 12 Heroes to stop the Enemys
Montain King
Blademaster
Dreadlord
Demon Hunter
Firelord
Pandaren Brewmaster
Alchemist
Naga Sea Witch
Dark Ranger
Pit Lord
Tinker
Beastmaster

Enjoy and have Fun. I hope you like it.
You must be Fullhouse.!



Keywords:
Castle, Defense, Medival.
Contents

Castle Defense v. 0.66b (Map)

Reviews
20:41, 9th Mar 2011 -Kobas-: Status: Rejected Comment
Level 10
Joined
Mar 16, 2009
Messages
354

Should be:
[-HIDDEN="Screens:"]
[-IMG]http://www.myimg.de/?img=Unbenannt35850.png[/IMG]
[-IMG]http://www.myimg.de/?img=Unbenannt99dcc.png[/IMG]
[/HIDDEN]

Remove the - in all the []'s

Output:

Unbenannt35850.png

Unbenannt99dcc.png



Also use more BB codes in your description to make people want to download it, otherwise few will take the time to appreciate your work.

Gameplay: Choose 1 Hero of 12
Buy your item
Kill your Enemys
Survive for 24mins

Please expand on the features of your game and what makes it different then the other survival maps on this site, without a good description of the game play it seems like you did not put much time into making the map and will discourage possible players.



Your Trigger:
  • Events
    • Map initialization
  • Actions
    • Melee Game - Use melee time of day (for all players)
    • Player - Set Player 1 (Red) Current gold to 450
    • Player - Set Player 2 (Blue) Current gold to 450
    • Player - Set Player 3 (Teal) Current gold to 450
    • Player - Set Player 4 (Purple) Current gold to 450
    • Player - Set Player 5 (Yellow) Current gold to 450
    • Player - Set Player 6 (Orange) Current gold to 450
    • Player - Set Player 1 (Red) Current lumber to 1
    • Player - Set Player 2 (Blue) Current lumber to 1
    • Player - Set Player 3 (Teal) Current lumber to 1
    • Player - Set Player 4 (Purple) Current lumber to 1
    • Player - Set Player 5 (Yellow) Current lumber to 1
    • Player - Set Player 6 (Orange) Current lumber to 1
Better Trigger
  • Events
    • Map initialization
  • Actions
    • Melee Game - Use melee time of day (for all players)
    • Player Group - Pick every player in (All players) and do (Actions)
      • Loop - Actions
        • Player - Set (Picked player) Current gold to 450
        • Player - Set (Picked player) Current lumber to 1
This is more of preference but I preffer to use a loop rather then doing all of that good fun Set Player stuff one by one.

This could have also been used here:
Your Trigger you repeated for all players.
  • Events
    • Time - Elapsed game time is 20.00 seconds
    • Time - Every 60.00 seconds of game time
  • Actions
    • Player - Add 1 to Player 1 (Red) Current lumber
1 trigger can be done for all players
  • Events
    • Time - Elapsed game time is 20.00 seconds
    • Time - Every 60.00 seconds of game time
  • Actions
    • Player Group - Pick every player in (All players) and do (Actions)
      • Loop - Actions
        • Player - Add 1 to (Picked player) Current lumber


Leaks:
  • Actions
    • Unit - Create 7 Kobold for Player 12 (Brown) at (Center of Gebiet 000 <gen>) facing 90.00 degrees
  • Actions
    • Countdown Timer - Show (Last created timer window)
    • Countdown Timer - Create a timer window for (Expiring timer) with title Win
    • Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 1440.00 seconds
    • Game - Victory Player 1 (Red) (Show dialogs, Show scores)
a leak is basically whenever you create something or reference something, other than integers the game loses it’s location, causing a leaked piece of memory. These are cleaned at the end of the game, but if enough pile up during play without being removed, it can cause serious lag to the players.

Guide to removing your leaks.



I am sure after some more time spent the map will be well on its way to being worth uploading here, until then keep working ;)
 
Level 11
Joined
May 22, 2009
Messages
724
dont have time to test it but from 2 screenies the terrains seems uber bad
u could at least add some doodas around the "castle" or just put some forest around it lolz
to the castle, its more like some village? plz work on terrain dunno as with gameplay
 
Level 3
Joined
Feb 7, 2011
Messages
29
Hello,

This map probably took 2 hours to make, no custom units, no custom spells, no custom heroes, and even the hero choosers have the build ability. Wasted my time bothering to test it, i usually like to make constructive criticism but the only thing i can advise is to take a look at other maps around this site and read the tutorial section before u think about uploading a map here.

Regards.
- zheavy -
 
Bad triggers:
...
+
  • Time 2 Kopieren
    • Events
      • Time - Elapsed game time is 20.00 seconds
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player - Add 1 to Player 2 (Blue) Food used
+
  • Time 2 Kopieren 2
    • Events
      • Time - Elapsed game time is 20.00 seconds
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player - Add 1 to Player 3 (Teal) Food used
+
...
Memory leaks:
  • Wave 3
    • Events
      • Time - Elapsed game time is 300.00 seconds
      • Time - Every 28.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 2 Kobold Tunneler for Player 12 (Brown) at (Center of Gebiet 000 <gen>) facing 90.00 degrees
Poor Terrain:
Few tiles, bad placed doodads, no any kind of effects and so on...
Weak gameplay and balance:
No difficulties, modes, events, hints, custom created heroes/abilities/items...
 
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