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Gameplay: Choose 1 Hero of 12
Buy your item
Kill your Enemys
Survive for 24mins
Heroes
Heroes:
There are 12 Heroes to stop the Enemys
Montain King
Blademaster
Dreadlord
Demon Hunter
Firelord
Pandaren Brewmaster
Alchemist
Naga Sea Witch
Dark Ranger
Pit Lord
Tinker
Beastmaster
Enjoy and have Fun. I hope you like it.
You must be Fullhouse.!
Please expand on the features of your game and what makes it different then the other survival maps on this site, without a good description of the game play it seems like you did not put much time into making the map and will discourage possible players.
Your Trigger:
Events
Map initialization
Actions
Melee Game - Use melee time of day (for all players)
Player - Set Player 1 (Red) Current gold to 450
Player - Set Player 2 (Blue) Current gold to 450
Player - Set Player 3 (Teal) Current gold to 450
Player - Set Player 4 (Purple) Current gold to 450
Player - Set Player 5 (Yellow) Current gold to 450
Player - Set Player 6 (Orange) Current gold to 450
Player - Set Player 1 (Red) Current lumber to 1
Player - Set Player 2 (Blue) Current lumber to 1
Player - Set Player 3 (Teal) Current lumber to 1
Player - Set Player 4 (Purple) Current lumber to 1
Player - Set Player 5 (Yellow) Current lumber to 1
Player - Set Player 6 (Orange) Current lumber to 1
Better Trigger
Events
Map initialization
Actions
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Set (Picked player) Current gold to 450
Player - Set (Picked player) Current lumber to 1
This is more of preference but I preffer to use a loop rather then doing all of that good fun Set Player stuff one by one.
This could have also been used here:
Your Trigger you repeated for all players.
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 60.00 seconds of game time
Actions
Player - Add 1 to Player 1 (Red) Current lumber
1 trigger can be done for all players
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 60.00 seconds of game time
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) Current lumber
Leaks:
Actions
Unit - Create 7 Kobold for Player 12 (Brown) at (Center of Gebiet 000 <gen>) facing 90.00 degrees
Actions
Countdown Timer - Show (Last created timer window)
Countdown Timer - Create a timer window for (Expiring timer) with title Win
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 1440.00 seconds
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
a leak is basically whenever you create something or reference something, other than integers the game loses it’s location, causing a leaked piece of memory. These are cleaned at the end of the game, but if enough pile up during play without being removed, it can cause serious lag to the players.
dont have time to test it but from 2 screenies the terrains seems uber bad
u could at least add some doodas around the "castle" or just put some forest around it lolz
to the castle, its more like some village? plz work on terrain dunno as with gameplay
This map probably took 2 hours to make, no custom units, no custom spells, no custom heroes, and even the hero choosers have the build ability. Wasted my time bothering to test it, i usually like to make constructive criticism but the only thing i can advise is to take a look at other maps around this site and read the tutorial section before u think about uploading a map here.
Please take XPQJ's suggestions on improving your description with BB Codes and other things or else this map be [highlight]rejected[/code] since it does not look nowhere near good enough to be on the Hive. Please take this to Epic War or greatly improve it.
Unit - Create 2 Kobold Tunneler for Player 12 (Brown) at (Center of Gebiet 000 <gen>) facing 90.00 degrees
Poor Terrain:
Few tiles, bad placed doodads, no any kind of effects and so on... Weak gameplay and balance:
No difficulties, modes, events, hints, custom created heroes/abilities/items...
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