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Triggers
Defense.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
taverne
q
gS
Creep Waves
Wave 1
Wave 2
Wave 3
Wave 4
Boss 1
freund
freund Kopieren
Win
Win
Tiem
Time
Time 2
time 3
Tiem
Time Kopieren
Time 2 Kopieren
time 3 Kopieren
Tiem
Time Kopieren 2
Time 2 Kopieren 2
time 3 Kopieren 2
Tiem
Time Kopieren 3
Time 2 Kopieren 3
time 3 Kopieren 3
Tiem
Time Kopieren 4
Time 2 Kopieren 4
time 3 Kopieren 4
Tiem
Time Kopieren 5
Time 2 Kopieren 5
time 3 Kopieren 5
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player Group - Pick every player in (All players) and do (Set Player 1 (Red).Current gold to 450)
Player - Set Player 2 (Blue) . Current gold to 450
Player - Set Player 3 (Teal) . Current gold to 450
Player - Set Player 4 (Purple) . Current gold to 450
Player - Set Player 5 (Yellow) . Current gold to 450
Player - Set Player 6 (Orange) . Current gold to 450
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 2 (Blue) . Current lumber to 1
Player - Set Player 3 (Teal) . Current lumber to 1
Player - Set Player 4 (Purple) . Current lumber to 1
Player - Set Player 5 (Yellow) . Current lumber to 1
Player - Set Player 6 (Orange) . Current lumber to 1
taverne
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Remove Tavern 0018 <gen> from the game
Unit - Remove Wisp 0021 <gen> from the game
Unit - Remove Wisp 0025 <gen> from the game
Unit - Remove Wisp 0027 <gen> from the game
Unit - Remove Wisp 0026 <gen> from the game
Unit - Remove Wisp 0010 <gen> from the game
Unit - Remove Wisp 0024 <gen> from the game
q
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Survive with the description Survive for 24mins in your Castle there comes ever new Waves from the enemy. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Update message: Survive for 24mins
gS
Events
Game - The game is about to be saved
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Quest - Mark (Last created quest) as Completed
Wave 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Kobold for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing 90.00 degrees
Wave 2
Events
Time - Elapsed game time is 150.00 seconds
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Kobold Geomancer for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing 90.00 degrees
Wave 3
Events
Time - Elapsed game time is 300.00 seconds
Time - Every 28.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Kobold Tunneler for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing 90.00 degrees
Wave 4
Events
Time - Elapsed game time is 300.00 seconds
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Kobold Taskmaster for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing 90.00 degrees
Boss 1
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Dark Wizard for Player 12 (Brown) at (Center of Gebiet_000 <gen>) facing 90.00 degrees
freund
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 11 (Dark Green) at (Center of Gebiet_002 <gen>) facing Default building facing degrees
freund Kopieren
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 11 (Dark Green) at (Center of Gebiet_001 <gen>) facing Default building facing degrees
Win
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Countdown Timer - Show (Last created timer window)
Countdown Timer - Create a timer window for (Expiring timer) with title Win
Countdown Timer - Start (Expiring timer) as a One-shot timer that will expire in 1440.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Time
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Time 2
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Food used
time 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Food used to 0
Time Kopieren
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current lumber
Time 2 Kopieren
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Food used
time 3 Kopieren
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Set Player 2 (Blue) . Food used to 0
Time Kopieren 2
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Current lumber
Time 2 Kopieren 2
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 3 (Teal) . Food used
time 3 Kopieren 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Set Player 3 (Teal) . Food used to 0
Time Kopieren 3
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Current lumber
Time 2 Kopieren 3
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 4 (Purple) . Food used
time 3 Kopieren 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Set Player 4 (Purple) . Food used to 0
Time Kopieren 4
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Current lumber
Time 2 Kopieren 4
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 5 (Yellow) . Food used
time 3 Kopieren 4
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Set Player 5 (Yellow) . Food used to 0
Time Kopieren 5
Events
Time - Elapsed game time is 20.00 seconds
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 6 (Orange) . Current lumber
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