• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Castle Defense Unit Bug

Status
Not open for further replies.
Level 8
Joined
Jun 13, 2010
Messages
344
Hey I am making this, as you can see, castle defense map.
1 thing I need help with is, why does the enemy units run with like less than 5% life or so? They flee back to region.
This is what I have assured will not bug.
Removed "Can Flee" from the enemy units.
Removed "Sleeps".
Creep return distance 999999999.
Creep return time 9999999.


Is it because it is creeps/neutral hostiles, they run back?
Do I have to make it a player/computer?

Please write what you think could solve the problem. List options if you like. :)
Thank you!
-SnowYell
 
Status
Not open for further replies.
Top