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Castle Defense Unit Bug

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Jun 13, 2010
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Hey I am making this, as you can see, castle defense map.
1 thing I need help with is, why does the enemy units run with like less than 5% life or so? They flee back to region.
This is what I have assured will not bug.
Removed "Can Flee" from the enemy units.
Removed "Sleeps".
Creep return distance 999999999.
Creep return time 9999999.


Is it because it is creeps/neutral hostiles, they run back?
Do I have to make it a player/computer?

Please write what you think could solve the problem. List options if you like. :)
Thank you!
-SnowYell
 
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