- Joined
- Jun 10, 2007
- Messages
- 389
Castle Battle V1.1 Beta
Hello, this is V1.1 that I've been working on look in the quest menu for any info or help if you don't get somthing. If there's any problems with the map or you have any suggestions at all plz post them. I need to make sure that there's no errors before I release V1.1 because I really don't want to make a V1.2 I just want to make a 2.0 .
Probably the biggest problem is getting all these custom heros/custom abilitys balanced with the regular melee heros on the map. In this BETA I lined up all the heros on the map for player 1 red so you could easily see if they're balanced or not.
Thx,
Creator: Sephiroth_VII / Newbwc3 (me)
Stage of map: V1.1 BETA
Hello, this is V1.1 that I've been working on look in the quest menu for any info or help if you don't get somthing. If there's any problems with the map or you have any suggestions at all plz post them. I need to make sure that there's no errors before I release V1.1 because I really don't want to make a V1.2 I just want to make a 2.0 .
Probably the biggest problem is getting all these custom heros/custom abilitys balanced with the regular melee heros on the map. In this BETA I lined up all the heros on the map for player 1 red so you could easily see if they're balanced or not.
Thx,
Creator: Sephiroth_VII / Newbwc3 (me)
Stage of map: V1.1 BETA
Screen shots
Description
Two teams of four battle for dominance. Each team has a castle with plenty of resources. Doodads/Creeps from all different tile sets. Trees respawn, All buildings take half the time to construct, Contribute money to Castle Defences so your team can purchase and upgrade Custom units like: Huge towers, Siege equipment, Airships, and Seige Machines.
Changes for V1.1
Changes for V1.1
- You can no longer accidentially give money to the enemy using their contrubution towers.
- Archimonde and illidan are weaked to balance it better.
- Made a Win/Lose trigger- If you kill all the enemys mainbases (town-hall-type-units) then your team wins.
- The enemy can no longer open your teams gates.
- Fixed the BS detection trigger.
- Added some custom Spells (See Optional Quests)
- Fixed the WarClub ability for the Armored Golem...They no longer pick up white trees.
- Added a Quest menu giving credits, help, listing changes for V1.1, and listing all custom Spells with a description and their creator and the unit that has the ability in the map.
- You can no longer get 3 of the same hero. Now you get heros just as you would in a regular melee game.
- Removed Leaks
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