JASS:
if SU[i] == u and SB[i] then
set SB[i] = false
call PauseUnit(u, false)
call UnitAddAbility(u, 'A02O')
call ShowB(IssuePointOrder(u, "channel", SEF_X[i], SEF_Y[i]))
call BJDebugMsg("STORM!")
ShowB(boolean)
is a custom function that displays if a boolean is true or false.This one displays "false". 'A02O' is an ability, based on "channel".
The idea is: I want the units to start performing a cast animation, without looping 20-30 times, queueing "spell" animation, and without allowing them to attack units around them.
Note: the units have locust.
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