- Joined
- Nov 24, 2007
- Messages
- 55
So I am running into a problem with the editor. I have an "idea" of how i Might be able to do it, but I am lost on some details. Here's my original intent (in case there is a more effective way to do this from the get go), and my current line of thought...
Original Intent:
I want this hero to be able to cast on himself (or ally) a buff that will let the unit essentially have a lifesteal (based on level of the ability, i.e. 10/20/30 % lifesteal for 3 levels.)
Working Idea:
I coudl only think of the Vampiric Auras and Orb effects to do this, so i searched the engine for all the "Vampiric" abilities to see if there was something else. I found the "Vampiric Poition", and re-tooled it for a hero ability with 3 levels, but when testing it, it force casts it on the hero himself (I am Guessing that this is becuase it is based on an item?), and am tryingto think of a work-around. So, I thoguht maybe i just have a trigger that gives the "Target Unit" this item and immediately use it, but i'd like to avoid (don't want to rely on an open inventory slot in case i Impelement items into this map). I am also considering using an insane amount of triggering, where a unit would be healed when attacking, basing the amount of healing on the level of the buff and the atk. dmg of the unit (rigging up my own "lifesteal".
If you coudl help out that would be great
Original Intent:
I want this hero to be able to cast on himself (or ally) a buff that will let the unit essentially have a lifesteal (based on level of the ability, i.e. 10/20/30 % lifesteal for 3 levels.)
Working Idea:
I coudl only think of the Vampiric Auras and Orb effects to do this, so i searched the engine for all the "Vampiric" abilities to see if there was something else. I found the "Vampiric Poition", and re-tooled it for a hero ability with 3 levels, but when testing it, it force casts it on the hero himself (I am Guessing that this is becuase it is based on an item?), and am tryingto think of a work-around. So, I thoguht maybe i just have a trigger that gives the "Target Unit" this item and immediately use it, but i'd like to avoid (don't want to rely on an open inventory slot in case i Impelement items into this map). I am also considering using an insane amount of triggering, where a unit would be healed when attacking, basing the amount of healing on the level of the buff and the atk. dmg of the unit (rigging up my own "lifesteal".
If you coudl help out that would be great