- Joined
- Jan 10, 2005
- Messages
- 3,426
Right now I got this trigger:
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Burning Oil Ward
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Then - Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
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Unit - Create 1 Burning Oil Wave for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing ((Position of (Triggering unit)) offset by 100.00 towards (360.00 / (10.00 x (Real((Integer A))))) degrees)
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Unit - Order (Last created unit) to Neutral - Breath Of Frost ((Position of (Triggering unit)) offset by 100.00 towards (360.00 / (10.00 x (Real((Integer A))))) degrees)
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Else - Actions
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Do nothing
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