Great map Ive been playing it through all the versions.
Some things I suggest
- Please improve the destroy equipment/dispell cards alot of times you end up with your hand full with these type of cards which are generally useless.
Id recommend combing them with other spells such as
shackle/slow/cyclone etc. so they can be used for both.
- The next patch if youre going for more content, Id definetly recommend instead of going for more, increase the quality instead.
You could go back and add abilities to each unit, e.g. like how you have the paladin with autocast heal, give every single unit atleast 1 passive or autocast ability.
Perhaps a few cards that add abilities to units? Enchantment - Aura (from mtg)
- If possible to really put the map on the next level you should add options for different teams.
I dont think its possible by keeping the summoned units uncontrollable neutral victim/passive whichever one you use.
having the possiblity of 4 teams would truly be awesomee. Perhaps simply allow players control over their units then it would be easy to implement?
- I think you should allow all decks to be combined. There are still quite a few types that you cant combine?
Also If you kept each deck small, I belive currently it is 5 cards? and you allowed players to stack more decks together.
This would being to allow players to build their own decks to a certain extent.
If I could pick 4 decks like fire/nature/light/storms it will be more fun and it will start to become like the card games with many cards and lots of variety.