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Car turning around (meh...)

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Level 6
Joined
Apr 20, 2007
Messages
232
So , uh , I simply trigger a car that should drive a small range and then be removed (to create big city atmoshpere). But then , well :thumbs_down:
saveassvt7.png
.
There's TOTTALY no reason for doing this ;(.
Howta fix this ?
 
Level 6
Joined
Apr 20, 2007
Messages
232
This one is for start.
  • Event
  • Time - Every 5.00 seconds of game time
  • Conditions
  • Actions
  • Unit - Create 1 Car for Player 12 (Brown) at (Center of (SNstart<gen>)) facing Default building facing degrees
  • Unit - Order (Last created unit) to Move To (Center of (SNend<gen>))
This one is for end.
  • Event
  • Unit - A unit enters SNend1<gen>
  • Conditions
  • Actions
  • Unit - Remove Unit - Remove (Triggering unit) from the game
Pathing show's everything's fine , and it stops in the middle of the road.
 
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