This is a ctf-style map , where two teams fight against each other (maximum is 10 players : 5 vs 5 ) .
The main objective is to capture the flag of the enemy's camp.
The optional objective is to conquer a hill and hold it for a certain time.
In General, both objectives can lead to victory, as you get points for capturing and holding the ground. Teamplay has highest priority in this game.
Heroes:
-You can chose between Str-, Agi- and Int- Heroes
-Every Hero has his individual function and custom spells.
-since having experienced games like "Aos" , there are no heroes, which are
"imba" , which shall create a gaming atmosphere of comptetition and fun
-the previous fact fits with this one: the map is relatively small, the reason
is to create a fast play
Special features :
-i added an intro and help via the "quest menu" with detailed objective-
description
-a repick timer at the beginning of the game
-a camp timer, which is activated, if both teams have the enemy's flag
-a timer for the left hill
-punishment for teamkillers, which results in instant death and loss of all gold
-minimap-pings, if someone owns a flag (if you have the flag, your team sees
a white signal, if the enemy has your flag, you see a red signal)
-there are creeps near your base, which respawn after a certain time
-added some shops for tomes and hero-related items.
The map will daily be updated to change any bugs or critical elements.
This is my 'real' first map, and i'm glad that many things work properly, a person advised me to upload it @ this forum here, so i just registered and uploaded it ; ). I think that the map could surely be fun, if a 4vs4 or 5v5 is possible. Although it might not look as much work, i think that triggering the whole things is huge work. I'd be pleased if you could give me advices and critics.
Keywords:
ctf wc3 tft