Capture a unit inside a Soul Gem

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Well, when you select the Soul Gem, it tells you if it's empty or it has a soul in it. It even tells you what soul it holds (lesser, grand, black, etc)..
Yet if you aren't talking about Elder Scrolls' soul gems, then you probobly need to set a variable when capturing the soul, and then check the variable.
If you have only "full" and "empty", then a boolean would be sufficient, and if you have more soul-types, then you need to use integer.
Or perhaps you could use several items - 1 for each state of the soul gem. And then check the item type.
 
I would guess that you detect when the item ability is cast.
Triggering Unit for the unit using the item, and ability target for the captured unit.
Yeah, that actaully worked, but still I presume that when a hero is captured within a soul gem it can not be ''teleported'' to the next level (Map)
I would have to store the hero in order to move it to the next level
 
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