So I created a custom variant of a tileset.
Exported it as .blp
Imported in World Editor and set custom path to TerrainArt\Village\Village_CobblePath.blp to replace that texture.
But when I restart World Edit all CobblePath looks like Dirt instead of like the custom texture. What am I doing wrong?
Exported it as .blp
Imported in World Editor and set custom path to TerrainArt\Village\Village_CobblePath.blp to replace that texture.
But when I restart World Edit all CobblePath looks like Dirt instead of like the custom texture. What am I doing wrong?