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Can't host map on battle.net

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Level 26
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Mar 19, 2008
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Man there such size doesn't exist.. 292x292 is max?
Multiplayer maps were always limited, untill the patch 1.24 arrived is was 4mb, now it's 8 - and it's still now enough for most big projects.

Thats why DotA has problems with developing now :D they can hardly import new things.

You can reduce the map size reducing the amount of object data, simplify the triggers (especial if they weren't MUI so you were creating one for each player..), and make sure only the 'most needed' stuff is in import section - since imports are usually big portion of map's size.
 

Dr Super Good

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Level 64
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Jan 18, 2005
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If the map path is too long it will fail to appear in the custom game list as a selectable map. Simly shorten its path (like with a shorter file name).

The map might have not been saved properly (trigger script failed to compile last time you saved). Resaving the map should fix this.
 
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