- Joined
- Jul 30, 2018
- Messages
- 445
Hey!
I was planning to use the Channel as an alternative to pausing units (so their timed lives and buffs still pass on, even when they are "paused"), but is there a way to cancel this Channel effect via triggers? Because the pause might last longer or shorter depending on when the unit is paused.
Apparently, Channel can't add buffs(?). Otherwise I would have simply removed the buff when a new turn starts and units can move again, but that doesn't work either... One workaround was that I made the Channel last only one second and then kept the unit casting it repeatedly until the new turn started, but that makes the command card flicker annoyingly.
So any ideas? Or are there perhaps some other alternatives to the "Pause unit" function?
I was planning to use the Channel as an alternative to pausing units (so their timed lives and buffs still pass on, even when they are "paused"), but is there a way to cancel this Channel effect via triggers? Because the pause might last longer or shorter depending on when the unit is paused.
Apparently, Channel can't add buffs(?). Otherwise I would have simply removed the buff when a new turn starts and units can move again, but that doesn't work either... One workaround was that I made the Channel last only one second and then kept the unit casting it repeatedly until the new turn started, but that makes the command card flicker annoyingly.
So any ideas? Or are there perhaps some other alternatives to the "Pause unit" function?