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Map Description:
2 part of the map connected by a bridge over the canal that guard golems.Provided you do not want to go through the golems you can hire at the camp in the yard and fight different ships at sea.
the game is very simply made making a few conditions for the game play, you somehow shrink the land mass that needs sufficient space for structures and ground level from clashes, strategy and such by giving too much room from the deep sea level which is hardly a lowly optional, the creep camps became a blocking way so that can be a minimal problem to others
there are too many critters scraping in the middle area of the map, and the tavern near the mercenary camp looks very odd, why not just move the tavern in the gnoll camp areas? that would do, also since the map has no much space players has no place to claim an expansion mainly another goldmine and so
this map needs of it, by getting improvements and feed back in the Map Development thread you might get help from this and good day
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