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[Crash] Can you help here?

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Hey I was working on my map the other day and when saved and tested in wc3 it is displaying this crash error:
fgggg.jpg

(however yo ucan edit it in editor)
Every other mao is running fine so i guess th problem is in the map, but can't figuire what it is. I tried by deleting all doodads. THen disabling some triggers. I checked of units are exceeding maximum limit. Maybe it's an imported file?
 
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Deleted member 242951

D

Deleted member 242951

I think you messed up with the "Game interface" or "Gameplay Constants" under the advanced tab.

Try resseting those back to normal and I hope it will work. :as:
 
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Does it crash on normal maps as well?
If so, it is a problem with your editor and you have to reinstall WE and maybe WC as well.

If not, then you have an infinite loop in your object editor.
In your object editor there are certain fields that can cause infinite loops making WC3 run the same thing over and over again and eventually crash.

One of these examples is upgrading a structure to itself.
(To another structure that upgrades into the first as well.)
Or spellbooks that have itself in it (same as structures can also be via other spellbooks).

There was also one about upgrades but I cant remember.

Save the map and save the map then under a new name (old one is backup).
Delete a few objects in the terrain editor (preplaced units etc) and test each time to see what units have caused the crash.
If the whole map is empty, then you have to remove the objects until you found it.
(It is ofcourse rediculous to remove everything one by one and testing each time so removing stuff like 50 by 50 and when you know in what 50 stuff your crash is, then you can go into a more in-depth search.)
 

Deleted member 242951

D

Deleted member 242951

Yeah, check what wietol said, In the object editor, there are certain fields which if you set to 0 then they cause lag or crashes.

If you need it to be zero (the field)

1. Select that field by a click.
2. Shift + Enter
3. Typpe in -1 instead of zero.
4. Done !!!
 

Deleted member 242951

D

Deleted member 242951

No, Scaling never causes crash...
 
Level 24
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Ok.... here it comes.
Hold your breath.


You have used the normal Arcane Vault as default building to sell your items.
That Arcane Vault sells an item called "Orb of Fire".
The "Text - Tooltip - Extended (utub)" of that Orb of Fire contains "<AIfb,DataA1>"
which refers to 'DataA1' of the object 'AIfb'.
Object 'AIfb' is the ability "Item Attack Fire Bonus".
So this will directly load the data from that item and place that value inside that tooltip.

However... here is your problem.
When creating custom data, your editor does not look if the rawcode of your new object is already used.
What happened is that you probably created another object using the same rawcode and it tries to load 'DataA1' from that object.
Now that that other object doesnt have an 'DataA1', it crashes the game as soon as your Arcane Vault is placed on the map.

I couldnt find the second object that had that rawcode, but the easiest solution is to find your "Orb of Fire" item in the Miscellaneous folder and replace "<AIfb,DataA1>" with "5" (which is the default value which you also use there).
 

Deleted member 242951

D

Deleted member 242951

wieltol said:
ok.... Here it comes.
Hold your breath.


You have used the normal arcane vault as default building to sell your items.
That arcane vault sells an item called "orb of fire".
The "text - tooltip - extended (utub)" of that orb of fire contains "<aifb,dataa1>"
which refers to 'dataa1' of the object 'aifb'.
Object 'aifb' is the ability "item attack fire bonus".
So this will directly load the data from that item and place that value inside that tooltip.

However... Here is your problem.
When creating custom data, your editor does not look if the rawcode of your new object is already used.
What happened is that you probably created another object using the same rawcode and it tries to load 'dataa1' from that object.
Now that that other object doesnt have an 'dataa1', it crashes the game as soon as your arcane vault is placed on the map.

I couldnt find the second object that had that rawcode, but the easiest solution is to find your "orb of fire" item in the miscellaneous folder and replace "<aifb,dataa1>" with "5" (which is the default value which you also use there).

wow !!!!
 
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