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Can you do a Day/Night ambiant ?

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Hi, i would like to do a simple thing but let me give a bit of context, i do a RPG map with zone, like a forest zone, a artict zone ect... So i would like to have different ambiant in day and night on different region, so i have to this very very simple tringer, but they dont look to work, i think its because the action say "play this song in center of region, i would like all the region to have the sound, but i dont thing this, can you help me ?

Thanks a lot
 

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Level 7
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I never really noticed this, but doesn't the ambient themes naturally change in-game?
Given that there are trigger actions like "Play Lordaeron Daytime ambient" and "Play [such-n-such] Nighttime ambient", I presume so. I often recognize the music that is dependent on race, but there are songs that seem to correlate to specific tilesets. All these accounted for, I think yes, the ambient themes do change in-game.
 
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Thx for your answer, so i have test a bit and that work, the only problem is the ambiant is not only on the region but on all the map, i wonder if this is not cause on my map players share vision with a build on this region, if this is the cause of the problem, i really dont know how im gonna fix this cause this have a real utility on the gameplay / anyaway i have something more to ask, idk if this is better on a other post or where (i dont want to spam) but i would like too to do a weather system, i have do this trigger and i dont understand why this doesnt work (the 10 sec is only for test faster if this work or not)
 

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Level 19
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Since it is just a visual thing, you can locally change it for each player, depending on the region their units are in or where the player's camera is at.

There used to be a kickass system back in wc3c called AmbienceTester that eased the process of doing this. Too bad it is lost in history for now.
 
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Level 7
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I believe you can go to a region's settings in the region editor and change the weather there if it should be the same throughout the match.
And if you want the music to play only within a region, I would say have it play from a couple different points within the region (such as along or near each edge or corner).
 
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