Can you build a 'tree?"

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In my custom map, I want to make a buidable structure, which allow worker to haverst lumber from it. Is there any way to make that? Because player will likely build a lot of it, I prefer a way to use less trigger. In addition, if I make all tree in the map invincible, will it prevent worker from haversting from it?
 
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  • Untitled Trigger 001
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Constructed structure)) Equal to YourBuilding
    • Actions
      • Set temploc = (Position of (Constructed structure))
      • Unit - Remove (Constructed structure) from the game
      • Destructible - Create a Summer Tree Wall at temploc facing (Random angle) with scale 1.00 and variation 0
      • Custom script: call RemoveLocation(udg_temploc)
You still need "birth" animation for your destructibles tho.
 
Level 3
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  • Untitled Trigger 001
    • Events
      • Unit - A unit Finishes construction
    • Conditions
      • (Unit-type of (Constructed structure)) Equal to YourBuilding
    • Actions
      • Set temploc = (Position of (Constructed structure))
      • Unit - Remove (Constructed structure) from the game
      • Destructible - Create a Summer Tree Wall at temploc facing (Random angle) with scale 1.00 and variation 0
      • Custom script: call RemoveLocation(udg_temploc)
You still need "birth" animation for your destructibles tho.
Then, the building will not be attacked by normal unit anymore. Then it make no point to make it a "buidable structure"
If anyone has play AOE, the building I'm talking about is similiar to a "farm"; worker cam haverst from it while your enemy can attack and destroy it. There problem cannot be solved by replace that bldg with a tree.
 
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You could periodically revive or reset all tree health. For example if a tree has 300,000 health and you periodically reset it to 300,000 health it is unlikely to ever die.
It is still harvestable. I want to turn all tree in map into a "decoration" that worker will not make lumber out of it. Better if ability like" force of nature" still destroy them.
 
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Level 16
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Then, the building will not be attacked by normal unit anymore. Then it make no point to make it a "buidable structure"
If anyone has play AOE, the building I'm talking about is similiar to a "farm"; worker cam haverst from it while your enemy can attack and destroy it. There problem cannot be solved by replace that bldg with a tree.
Isnt it exactly like Night Elves Entangled gold mine? hmmmm...
 
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Yes, except they give lumber instead of gold.
Didy use the gold in your map? Have you thought of swapping gold and lumber icons so that the entangled gold mine will give lumber instead of gold (y because you swapped the icons in the interface)

This wouldnt work if you need both gold and lumber be gathered this way though:(
 
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Give a tree a huge amount of health and have it reset by triggers. Thats my best suggestion. If there are a few of these trees you can have your harvesters take 30-50 lumber from each trip to the tree - you need to change around the harvesting ability for this
 
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It is still harvestable. I want to turn all tree in map into a "decoration" that worker will not make lumber out of it. Better if ability like" force of nature" still destroy them.

If Im understanding you correctly you can accomplish this in a number of ways, two of which are changing trees into doodads, and changing trees into units (units with a model of a tree, and giving them invulnerability, locus and setting their movement type to none), there are probably more methods to doing this, but those are two I can get off the top of my head at this moment.
 
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