Show the full triggers please.
I would use KB3D or KB2D by Jad and Bribe respectively.
It's much simpler and should cease the issue quickly.
Is it necessary?
- FirstUnit Equal to WhiteBall
- (Picked unit) Equal to WhiteBall
Integer A/B can collide in some occasion (if it's used in multiple thread
- , especially). It's also slower in term of operation.[/QUOTE]
- Should I use "for each my variable" instaed of the "for each integer A"?
Should I use "for each my variable" instaed of the "for each integer A"?
You also have a ton of leaks.
This leaks a location
This leaks two locations.
- Set NextPosition = ((Position of (Picked unit)) offset by NewCurrentLenghtOfJump towards (Load AngelOfKnockback_Hashtable of (Key (Picked unit)) from Properties) degrees)
You also leak unit groups.
- Set AngleOfKnockbackBeingAdded = (Angle from (Position of (Picked unit)) to (Position of FirstUnit))