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can someone make thease gui systems plz

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Level 9
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Feb 16, 2011
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595
okay i need a gui sytem that when a unit attacks they lose a item (ranged only) and they have to attack with their fists and i want a deadly boomerang system that uses the same perinceables as the other system and in the system i want a 50 50 chance of geting that item back and if it boomerangs back to the owner the 50 50 part should trigger and if it fails to be catched i want a small amount of damage to be taken and one last system i want another chance system it is that a 50 50 (depending on health) to be destroyed instantly
 
Level 8
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Jul 3, 2011
Messages
251
First off this should be in requests thread.

Second off this may be a bit tricky if you expect a unit to attack in melee if it doesnt have the item due to attack range, you would have to constantly be changing units attack range.
 
Level 9
Joined
Feb 16, 2011
Messages
595
think like with dummies when the unit attacks the item is lost because the item is the dummy and their are curtain types of attacks one is when the unit runs out of ammo the unit will change to fists the other one is the boomerang one two items when attacks it will boomerang and i want a 50 50 chance with catching the item back and the finally item is when health gets to low the item is broken or knocked out of the hand that is for heroes for units i want a 50 50 chance of being destroyed depending on the health amount so does anyone think they can do this?
 
Level 8
Joined
Jul 3, 2011
Messages
251
think like with dummies when the unit attacks the item is lost because the item is the dummy and their are curtain types of attacks one is when the unit runs out of ammo the unit will change to fists the other one is the boomerang one two items when attacks it will boomerang and i want a 50 50 chance with catching the item back and the finally item is when health gets to low the item is broken or knocked out of the hand that is for heroes for units i want a 50 50 chance of being destroyed depending on the health amount so does anyone think they can do this?

Theese things are easy, the only thing that will be an issue is altering a units attack range. It will be hard to do efficiently and most likely buggy.

Unless you mean the items are used, where the user will click the item then click an enemy, in that case it will be no problem. But if you are relying on a units actual attack then as i stated above, it may be buggy.
 
Level 9
Joined
Feb 16, 2011
Messages
595
there could be a alternative animations for the model and the trigger could activate them some how and can the ammo thing have a item that has charge then when the unit attacks one charge is lost?
 
Level 8
Joined
Jul 3, 2011
Messages
251
You dont understand, the ammo isnt a problem, and neither is the animation. The only problem is attack range, if you have a unit that attacks in melee then suddenly gains ranged attack, it will still go to melee the target. Manipulating attack range can be pretty buggy. I suggest you make this request a usable item, not a passive item that works based on the units actual attack.
 
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