How do i get it so when a unit enters a region it loads another one of my campaign maps (like a submap). I have this, i have no idea if its right, was just messing around seeing if i could get it.
Trigger 1
Trigger 1
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To C2
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Events
- Unit - A unit enters Cave Exit 2 <gen>
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Triggering unit) Equal to Leader of the Light 0019 <gen>
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Then - Actions
- Dialog - Change the title of DialogBox to Go to Xaoliq's lair...
- Dialog - Create a dialog button for DialogBox labelled Yes
- Set DialogButton[1] = (Last created dialog Button)
- Dialog - Create a dialog button for DialogBox labelled Not yet
- Set DialogButton[2] = (Last created dialog Button)
- Dialog - Show DialogBox for Player 1 (Red)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Dialog C2
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Events
- Dialog - A dialog button is clicked for DialogBox
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Clicked dialog button) Equal to DialogButton[1]
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Then - Actions
- Dialog - Hide DialogBox for Player 1 (Red)
- Game Cache - Create a game cache from TheHeartOfTheIsland.w3v
- Game Cache - Store Leader of the Light 0019 <gen> as Quintin of Hero in Cache[1]
- Game Cache - Save Cache[1]
- Game Cache - Store (Player 1 (Red) Current gold) as Gold of Property in Cache[2]
- Game Cache - Save Cache[2]
- Game Cache - Store (Player 1 (Red) Current lumber) as Lumber of Property in Cache[3]
- Game Cache - Save Cache[3]
- Game - Load sub - cave.w3z (Skip scores)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Melee Initialization
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Events
- Map initialization
- Conditions
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Actions
- Game Cache - Restore Quintin of Hero from Cache for Player 1 (Red) at (Center of Enter Exit <gen>) facing 0.00
- Player - Set Player 1 (Red) Current gold to (Load Gold of Property from Cache)
- Player - Set Player 1 (Red) Current lumber to (Load Lumber of Property from Cache)
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Events