Campaign Hard Mode v1.01S (AI)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Features:
  1. AI (Cry of the warsong/March of the Scourge)
  2. Cry of the warsong have 2 versions: caster version (You can train casters) and regular version, both have distinct AI.
  3. demo Chapter 3: Win Condition is to destroy All enemies. Nothing will happen even if timer finished.
  4. Under the Burning Sky: player wont win even if timer finished. He must destroy all buildings. (Blizzard AI used with no improvements)
List of Maps: (start with the ones you like the most ^_^)
  1. The Cry of the Warsong, orc Chapter 3, self made AI
  2. The Cry of the Warsong, orc chapter 3, with casters available (slightly different AI)
  3. demo campaign, chapter 1,2 (unchanged)
  4. demo campaign, chapter 3 (win condition to destroy enemy bases instead of timer)
  5. Human campaign chapter 5, (longer timer for win, harder AI)
  6. undead campaign, chapter 8 (last), (win condition to fully destroy enemy bases regardless of timer)

ChangeLog:

Major changes:
  1. Cry of the Warsong: Human's Side. Brown, Gray, and Blue.
  2. The Fall of SilverMoon: Sylvanas Side
  3. The Awakening of A Death Knight! New Chapter
  4. Added Human Chapter 02: Black Rock and Roll
  5. Refined spell triggers: Abomination Corpses Spawn.
  6. Now Abomination can spawn Burning Archer on Hard Difficulty. (If player is controlling undead, Burning archer can only spawn on easy difficulty instead).
  7. AbominationCorpses: Spawned Ghouls now leave no corpse. They have Animate Death Buff instead and will explode on Death.
Major changes:
Human05: MarchOfTheScourge
  1. Abomination corpses can now be dispelled.
  2. Abomination Corpses are now randomized (spawn chance: 40% sekeletols, 40% zombie, 20% ghouls)
  3. Abomination corpses now spawn in position of abomination rather than default barracks trained unit spawn location.
  4. Sroc's invisibility duration increased
  5. Added easter egg variation: pick brown and defend.
Minor changes
  1. Slightly changed farm location.

Major changes:
Human05: MarchOfTheScourge
  1. Abominations now spawn ghouls upon death.
  2. Zombie armor changed to heavy, making sorceresses do double damage to it. skeleton archers also receive bonus damage from sorceresses now.
  3. Now Elite Necromancers also spawn For Caravan Player even in Normal Difficulty (previously it only spawned for Hard)
  4. Elite Necromancers Now Summon 1 Skeletal Warrior Giant +2 Burning Archers (so you may want to upgrade Defend ability)
  5. Elite Necromancers changed from un-amored to Hero Armor type.
  6. Added Power-ups. Ring of Regen item Drops where replaced with power-ups too.
  7. Resurrection Buffed. (More area, More Revived, and Less Cooldown)
Orc003:
  1. Medication ability added: Witch Doctors now can revive peons.
Major changes:
  1. Defend now cost more lumber.
  2. Arthas base Attack CD was decreased to 2.00 Seconds (like the patch)
Human05:
  1. Slightly nerfed AI since it was too imbalanced; AI now will not start with initial upgrades. (disease cloud was a pain at the start)
  2. Caravan Will Commense in 5 minutes. Originally, it started at 7.5 minutes; in previous version, it started at 3 minutes.
  3. Guard towers armor increased from 1 to 4
  4. Neutrals have some new items ;)
  5. Hotkey for priest is R, for peasant is E.
Fixed what @daffa said:
  1. Blood Mage No Longer can be Trained. (Bug fix)
  2. Fixed 10 min remaining timer hint message.
  3. Slightly improved AI. Put it on easy if its too difficult :p
  4. Necromancer can now raise skeleton archers, which do use unholy strength upgrade.
  5. Caravan Guards now include Elite Necromancers on Hard difficulty.
  6. slightly tweaked items.
  7. one footman is replaced with 1 priest at start.
  1. March of the scourge: more fierce attacks in the last 5 minutes.
  2. Disease cloud now does more dmg (2.5 dps)
Cry of the Warsong:
  1. fixed brown townhall not having call to arms.
  2. Blue AI now attacks with spell breakers, and doesnt only use them for defense
  3. Spell reduction: 67% down to 50%
  4. AI starts with slightly less units (dwarf camp)
  5. dwarves have 2x glyph of fortification
  6. buffed grom hellscreem.
  7. now grom start at lvl 1 but gain up to lvl 5, and gets a tome of agi occasionally.
  8. upgrades require more wood. will also upgrade your purple ally
  9. improved pillage upgrade. purple units will also pillage for you.
  10. water elementals will no longer give rune of mana if player has not killed them.
Contents

CampaignHardMode v1.01T(AI) (Campaign)

Reviews
Daffa
Why add the first two maps of the expansion tutorial if they're the same? Countdown to Extinction: I don't remember Barricade and the Strength for Grunt being lumber expensive Especially not 400 lumber Barricade Main Quest Tweak then Main Quest Hold...
  1. Why add the first two maps of the expansion tutorial if they're the same?
Countdown to Extinction:
  1. I don't remember Barricade and the Strength for Grunt being lumber expensive
  2. Especially not 400 lumber Barricade
  3. Main Quest Tweak then Main Quest Hold the Line
  4. When I attack a Bone Chipper with my forces, Warcraft forcefully closes.
Defense of Hearthglen:
  1. Blood Mage can be trained from Altar
  2. Arthas at level 2? I think this loads my campaign file
  3. There's a shade owned by player at the other side of the map
  4. Four peasants are trapped on the left side of the base between trees
  5. 13 minutes left and... HINT : 10 Minutes before Uther's arrival
  6. Fragmentation Shard and Barrage are available, but not upgradeable
  7. Player cannot upgrade ranged attack more than tier 1
  8. Mithril can be upgraded above level 3
This feels like a cheap edit of the original campaigns. I suggest taking a look at works from people like @teozamait when it comes to remaking original campaigns.

SUBSTANDARD
 
Level 16
Joined
May 2, 2011
Messages
1,320
  1. Why add the first two maps of the expansion tutorial if they're the same?
Countdown to Extinction:
  1. I don't remember Barricade and the Strength for Grunt being lumber expensive
  2. Especially not 400 lumber Barricade
  3. Main Quest Tweak then Main Quest Hold the Line
  4. When I attack a Bone Chipper with my forces, Warcraft forcefully closes.
Defense of Hearthglen:
  1. Blood Mage can be trained from Altar
  2. Arthas at level 2? I think this loads my campaign file
  3. There's a shade owned by player at the other side of the map
  4. Four peasants are trapped on the left side of the base between trees
  5. 13 minutes left and... HINT : 10 Minutes before Uther's arrival
  6. Fragmentation Shard and Barrage are available, but not upgradeable
  7. Player cannot upgrade ranged attack more than tier 1
  8. Mithril can be upgraded above level 3
This feels like a cheap edit of the original campaigns. I suggest taking a look at works from people like @teozamait when it comes to remaking original campaigns.

SUBSTANDARD

  1. So that you items transfer to chapter 3.
  2. since peons cost no food...
  3. what?
  4. what bone chipper?
Hearthglen
  1. YES! You're right
  2. yes level 2. Perhaps I should make it so that tower kills grant XP.
  3. Was for test purpose I forgot to delete it :S
  4. Use them to create cannon towers.
  5. YES! Youre right.
  6. .
  7. Yes He cannot (as was the original Campaign)
  8. Yes, each 1 upgrade gives 1 armor point instead of 2.

I did take a look at his Lordaeron Enhanced and I kinda like it. Though this was mainly AI change since Blizzard AI for my favourite chapter (Orc3: Cry of the warsong) was quite easy. So I made a more difficult AI. It was not exactly meant to add that many units/features.

Was I supposed to post this somewhere else?
 
It's okay to post it here but can't get more than Substandard since it's mostly minor tweaks. Substandard are visible and can be downloaded by anyone, it's just not automatically seen by visitors unless they select Substandard (since default is Approved+Pending).

Whatever tower those murloc uses (the blue hut). I notices Thrall says 'your witch can't help you now' as well before screen freezes. The peasant is STUCK between those tree lines from what I noticed. I had to cut trees manually to get them out.
 
Level 16
Joined
May 2, 2011
Messages
1,320
  1. Why add the first two maps of the expansion tutorial if they're the same?
Countdown to Extinction:
  1. I don't remember Barricade and the Strength for Grunt being lumber expensive
  2. Especially not 400 lumber Barricade
  3. Main Quest Tweak then Main Quest Hold the Line
  4. When I attack a Bone Chipper with my forces, Warcraft forcefully closes.
Defense of Hearthglen:
  1. Blood Mage can be trained from Altar
  2. Arthas at level 2? I think this loads my campaign file
  3. There's a shade owned by player at the other side of the map
  4. Four peasants are trapped on the left side of the base between trees
  5. 13 minutes left and... HINT : 10 Minutes before Uther's arrival
  6. Fragmentation Shard and Barrage are available, but not upgradeable
  7. Player cannot upgrade ranged attack more than tier 1
  8. Mithril can be upgraded above level 3
This feels like a cheap edit of the original campaigns. I suggest taking a look at works from people like @teozamait when it comes to remaking original campaigns.

SUBSTANDARD



Updated! version 1.01g is available.

deleted the shade, along with other few fixes and tweaks, mostly in Chapter 05 March of the Scourge. check out changelog
ChangeLog, v1.01g and pre:
Fixed what @daffa said:
  1. Blood Mage No Longer can be Trained.
  2. Slightly improved AI. Put it on easy if its too difficult :p
  3. Necromancer can now raise skeleton archers, which do use unholy strength upgrade.
  4. Caravan Guards now include Elite Necromancers on Hard difficulty.
  5. slightly tweaked items.
  6. one footman is replaced with 1 priest at start.

Thanks
 
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